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SP Mission Objectives
SP Mission Objectives
| Name: | Mark | ![]() |
|---|---|---|
| Date Posted: | Sep 23, 2007 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Mark |
Blog post
Right now I'm trying to make a resource that adds more Single Player functionality to Torque. The idea is to give the player tasks that he/she must complete before moving onto the next level - much like GoldenEye or TimeSplitters.


There are various objective types that I hope to get working:
- Destroy an Object(s) or character(s)
- Plant some type of device(s) at a specific location(s)
- Pick something(s) up
- Get to a certain location(s)
- Defend a certain location(s)
- Turn something(s) on or off
Another thing Torque really needs, is good Single Player AI. Is anybody working on something like this? If so, let me know, we can put both of these packages together - people will be creating single player games with ease.


There are various objective types that I hope to get working:
- Destroy an Object(s) or character(s)
- Plant some type of device(s) at a specific location(s)
- Pick something(s) up
- Get to a certain location(s)
- Defend a certain location(s)
- Turn something(s) on or off
Another thing Torque really needs, is good Single Player AI. Is anybody working on something like this? If so, let me know, we can put both of these packages together - people will be creating single player games with ease.
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Submit your own resources!| Novack (Sep 23, 2007 at 18:41 GMT) |
Would be great if you do not make it dependant on FPS specific parts, so someday we could port it to RTS.
| Tek0 (Sep 23, 2007 at 18:50 GMT) |
| Phil Carlisle (Sep 23, 2007 at 19:38 GMT) |
| Anthony Abrams (Sep 23, 2007 at 20:00 GMT) |
@ Phil
Triggers ROCK!! I use them for my objective based game needs.
| T Squared (Thanhda Tie) (Sep 24, 2007 at 04:08 GMT) |
| Thomas "Man of Ice" Lund (Sep 24, 2007 at 05:58 GMT) |
Edited on Sep 24, 2007 05:59 GMT
| Mark Dynna (Sep 24, 2007 at 22:49 GMT) |
| Kory James (Oct 16, 2007 at 13:21 GMT) |
thanks for your time keep up the great work
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