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I'm going to try something silly
I'm going to try something silly
| Name: | Mark | ![]() |
|---|---|---|
| Date Posted: | Feb 24, 2007 | |
| Rating: | 4.5 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Mark |
Blog post
So, I'm going to create a 3D rifle, and release it for a dollar. Source files, working in Torque and all that fun stuff.
I figure, if I can get this rifle on some websites, like TurboSquid, and 500 people buy the weapon, that's $500, if 10,000 people buy it, that's $10,000.
Has anybody ever tried something like this? Who on earth wouldn't want a decent 3D/textured model that only costs a buck?
I figure, if I can get this rifle on some websites, like TurboSquid, and 500 people buy the weapon, that's $500, if 10,000 people buy it, that's $10,000.
Has anybody ever tried something like this? Who on earth wouldn't want a decent 3D/textured model that only costs a buck?
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Submit your own resources!| Maxwell Marsh (Feb 24, 2007 at 22:48 GMT) |
| Sage (Feb 24, 2007 at 22:56 GMT) |
I think it's worth a try, you should let us know how it works out. I've thought about doing the same thing with some of my models.
What kind of rifle are you thinking of doing?
| Mark (Feb 24, 2007 at 23:04 GMT) |
I'm thinking of doing a basic-scifi rifle, nothing too over-the-top, just something that looks pretty solid. Also throw in different colored textures, so if they have a blue-ish armored soldier they can adjust the color of the weapon to better fit the unit holding it. (doesnt take long, just a little but of Hue color tinkering)
| Sage (Feb 24, 2007 at 23:09 GMT) |
| Craig Fortune (Feb 24, 2007 at 23:24 GMT) |
Tbh I doubt if people care if it costs $1 or $10 or $whatever, the fact that its more than $0 is what matters to most people...
| Matthew Spindle Harris (Feb 24, 2007 at 23:32 GMT) |
| Mark (Feb 25, 2007 at 00:31 GMT) |
Ive already begun a prototype, just the butt of the rifle but I'm interested in seeing how this goes..

| Matthew Spindle Harris (Feb 25, 2007 at 00:42 GMT) |
| Mark (Feb 25, 2007 at 05:35 GMT) |
I'm probably going to do the 3D model now to get it ready for texture mode.

Edited on Feb 25, 2007 05:37 GMT
| Jacob (Kouga) Nicholson (Feb 25, 2007 at 06:22 GMT) |
| Sage (Feb 25, 2007 at 06:37 GMT) |
As pointed out, there is the argument that consumers in general will pay more for an item because a high price must mean that it's better quality.
I think your little experiment is worthwhile though. Indie game developers have a different mindset than most consumers.
| Sage (Feb 25, 2007 at 06:41 GMT) |
Apply this to game content and you allow people to pick and choose models to build a library from. It's better than paying a lot for something that you're only going to use one or two models from.
| Mark (Feb 25, 2007 at 08:01 GMT) |

Thar she blows matey! Obviously needs some tuning (some blocky areas and texture fixes), but I'm usually pretty good at cleaning things up.
For it just being for sci-fi folks, that's fine with me... Can always make tons more! :)
I figure as long as I release enough screenshots, the person will know exactly what he/she is getting.
All I need to do now is get some shader materials on this thing, plop it in TSE and see how it looks.
Edited on Feb 25, 2007 08:03 GMT
| Frank Carney (Feb 25, 2007 at 19:54 GMT) Resource Rating: 4 |
| Mark (Feb 25, 2007 at 20:55 GMT) |
| Saurabh Torne (Feb 27, 2007 at 05:51 GMT) |
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