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A happy little monkey
A happy little monkey
| Name: | Mark | ![]() |
|---|---|---|
| Date Posted: | Jan 20, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Mark |
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Alright, I was able to get some Alpha textures on the monkey, I think it's good for tonight. As long as I keep tweaking and tweaking the model it will keep looking better and better over time, kind of like what I did with the Retravoid textures.
I still have to do his feets, his little hands and that furr could be alot better, so i'll also tune that up, also his belly textures need some help because the color change makes his polygons stick out like a sore thumb.
Would be alot more easy if LithUnwrap was still free. I should have snagged it when I had the chance!
Regardless, I say so far so good. I'm happy with myself. Now all I have to do is animate the little bastard and I'll be even more happy. I never did animations before, so this should be interesting.
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Submit your own resources!| BigPapa (Jan 20, 2007 at 05:47 GMT) |
LOL, keep working at it. Can't wait to see it animated.
| Todd Pickens (Jan 20, 2007 at 06:38 GMT) |
...is that a nipple or a belly button?
Seriously, good job. You are making good progress.
| Paul Usul Fluegel (Jan 20, 2007 at 13:04 GMT) |
| Okashira (Jan 20, 2007 at 13:37 GMT) |
www.uvmapper.com/downloads.html
The 'classic' version is free and cross-platform. It should be more then sufficient for now.
EDIT:
The Pro version is excellent. Get it if you decide you want to spend $50.00 USD on a uv mapper.
Edited on Jan 20, 2007 13:44 GMT
| Ben -Djaggernaut- Chavigner (Jan 20, 2007 at 13:44 GMT) |
| Leroy Frederick (Jan 20, 2007 at 14:45 GMT) |
Quote:You obviously haven't seen the last version ;0)
That's ... disturbing.
Nice progress made there Mark, it looks less scary now, but still has something of the silent hill / children's clown about it. I don't know, perhaps it's the green eyes or something?
Nonetheless, great improvement from the last iteration in such a short time! :0)
| Mark (Jan 20, 2007 at 22:46 GMT) |
It's kind of wierd, Milkshape screwed up the polygons when I started setting some groups, so I just basically selected every verticy and did a weld, then it kinda fixed itself. Very wierd.

He's getting there. Looks kinda creepy from some angles tho, I'll have to wiggle around the face polygons and textures to get him looking kid friendly from all angles
Only 808 triangles! WOO!
Edited on Jan 20, 2007 22:53 GMT
| Leroy Frederick (Jan 22, 2007 at 12:30 GMT) |
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