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Surprisingly good FPS engine - Sauerbraten
Surprisingly good FPS engine - Sauerbraten
| Name: | Mark | ![]() |
|---|---|---|
| Date Posted: | Jan 10, 2007 | |
| Rating: | 2.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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Blog post
I read in the 'Games for Windows' magazine about a free 3D game engine, and it actually works really well. A little like Quake but with actual Single Player AI.
You can check out their website here: [link]http://sauerbraten.org/[/link]
Pretty impressive stuff even for a free game engine WITH the source code.
The graphics in some of the levels are absolutely phenomenal.
Check it out, it's free, it works, havent really looked into it more than that.

You can check out their website here: [link]http://sauerbraten.org/[/link]
Pretty impressive stuff even for a free game engine WITH the source code.
The graphics in some of the levels are absolutely phenomenal.
Check it out, it's free, it works, havent really looked into it more than that.

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Submit your own resources!| Hugo Queiriga (Jan 10, 2007 at 18:16 GMT) |
| Mark (Jan 10, 2007 at 18:37 GMT) |
| Tank Dork (Jan 10, 2007 at 18:40 GMT) |
If you don't feel like cutting and pasting, you can link from here, just don't go here.
Edited on Jan 10, 2007 18:53 GMT
| asmaloney (Andy) (Jan 10, 2007 at 18:40 GMT) |
| Sean H. (Jan 10, 2007 at 18:46 GMT) |
| AzraelK (Jan 10, 2007 at 18:54 GMT) |
Anyway the idea behind the cube engine is pretty simple and effective (let me get a bit technical here) instead of using a polygon soup or a bsp to store the levels, cube uses a grid like structure to store heights and matarial data (textures etc) in quads (aka "cubes" hence the name)as a result the collision detection is so fast and simple you can actually use raycasting for PVS or AI is also very easy on the memory footprint and storage as well (which makes it ideal for downloading user made levels, a version actually had realtime level deformation) sometimes you can also use models as decoration, as long as they are spherical or box collision friendly. (you dont want to ruin the collision detection speed with per-polygon collisions ) it is possible to add floor levels, but it can be a bit tricky.
The problem is (of course) you cant do curved shapes in the levels (a centrical RING or curved corridors like those in Q3, Prey or GOW are not possible) , but since in most deathmatch FPS's speed is the main ingredient not realism so that really is not an issue.
| David Montgomery-Blake (Jan 10, 2007 at 18:55 GMT) |
| Allyn "Mr_Bloodworth" Mcelrath (Jan 10, 2007 at 19:10 GMT) |
| Chris \"C2\" Byars (Jan 10, 2007 at 19:15 GMT) |
| Dave Young (Jan 10, 2007 at 19:40 GMT) |
| Edward Smith (Jan 10, 2007 at 21:09 GMT) |
Sauerbraten has really improved through since I last saw it :-).
The last screen shot looks amazing for this engines geometry limits!
| James Urquhart (Jan 10, 2007 at 21:15 GMT) |
Of course, i probably wouldn't mind so much if it had user friendly (i.e. not cryptic) editing tools and some way of easily importing polysoup models to fill in the details.
It also ran a tad bit slow (especially when playing the rpg maps) on my macbook, though then again that is to be expected.
| David Montgomery-Blake (Jan 10, 2007 at 21:38 GMT) |
Yes, the block size is a drawback, and the polysoup import is made more difficult by using a .cfg file to define which models are used. One must reload the map to reload the .cfg file. I am not sure, however, how much easier it would be to make the editing interface. It would be nice to have a visual cue to let you know what you have selected as you edit. But the keyboard and mouse combination is rather intuitive, though not nearly as friendly as Cube was (but then cube had less going on as well).
| Pat Wilson (Jan 10, 2007 at 22:59 GMT) |
| Prairie Games (Jan 10, 2007 at 23:15 GMT) |
| Timothy Aste (Jan 10, 2007 at 23:58 GMT) |
| Prairie Games (Jan 11, 2007 at 00:11 GMT) |
| Ray Noolness Gebhardt (Jan 11, 2007 at 14:20 GMT) |
| Florian (Jan 11, 2007 at 16:47 GMT) |
can someone upload it plz?
maybe on some of these sites:
www.rapidshare.com
www.megaupload.com
www.speedyshare.com
www.yousendit.com
| David Montgomery-Blake (Jan 11, 2007 at 23:02 GMT) |
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2.0 out of 5


