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Plan B
Plan B
| Name: | Mark | ![]() |
|---|---|---|
| Date Posted: | Oct 23, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Mark |
Blog post
Well, the Retravoid project is not looking too good. The main concept guy, while I definitely congratulate him, has been hired by another studio and is now working full-time with them, and can't possibly put his time towards this game.
He was going to be the visual of the entire project, he had great talent, and I can only hope he brings some incredible work to the table of his new job.
So, I have scrapped the Retravoid project. I feel it was too much of a high-scoped game anyway for such a fart-in-the-wind studio. Not many found interest in some purple caped man, we had big plans to introduce such a simple and strange character in a really epic way, but did not get to the point where we could prove it.
Reguardless, i'm not stopping at what I want to do: make games, because of this unfortunate event.
Infact, I plan to soon get the RTS starter kit, and work on a smaller project that I think people will really like, as soon as they take a first glance at it.
I have learned, starting off little is extremely important. I had to prove this to myself by attempting a big project. My advise to future and new Torque owners, start off little, just like they say.
Plan C is TGB.
He was going to be the visual of the entire project, he had great talent, and I can only hope he brings some incredible work to the table of his new job.
So, I have scrapped the Retravoid project. I feel it was too much of a high-scoped game anyway for such a fart-in-the-wind studio. Not many found interest in some purple caped man, we had big plans to introduce such a simple and strange character in a really epic way, but did not get to the point where we could prove it.
Reguardless, i'm not stopping at what I want to do: make games, because of this unfortunate event.
Infact, I plan to soon get the RTS starter kit, and work on a smaller project that I think people will really like, as soon as they take a first glance at it.
I have learned, starting off little is extremely important. I had to prove this to myself by attempting a big project. My advise to future and new Torque owners, start off little, just like they say.
Plan C is TGB.
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| List: | 06/27/08 - Some new things and changes at IALeague 06/06/08 - Instant Action League 04/19/08 - Some concept art 03/07/08 - Sidus Publishing 11/26/07 - Constructor Level Building Experiment 10/11/07 - Hitman: Blood Money Trailer 10/10/07 - Switching Gears Teaser Trailer 10/07/07 - Afterworld Trailer by Trailer-Star |
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Submit your own resources!| Matthew Spindle Harris (Oct 23, 2006 at 07:24 GMT) |
| Edward Smith (Oct 23, 2006 at 08:58 GMT) |
Edited on Oct 23, 2006 08:58 GMT
| Stephan (viKKing) Bondier (Oct 23, 2006 at 09:10 GMT) |
You don't need the art stuff to be completely done to prototype/build your project. Keep it alive now or it will mean you never ever really had faith in it.
My 2 cents.
STef
| Pisal Setthawong (Oct 23, 2006 at 09:17 GMT) |
Regarding visuals, you could try using dummies for the time being. I've been alot of content packs in this website, and its pretty high quality stuff, and that could fill in the void for the moment.
| James (Oct 23, 2006 at 10:58 GMT) |
Perhaps Plan B is simply scaling back Retravoid and work on a "proof of concept" single level.
So much work as already gone into the project it would be a shame to shelve it now.
Cheers Mate!
| Steve M (Oct 23, 2006 at 12:21 GMT) |
The purple guy in the cape is something different, we don't need anymore orcs and elves ;)
| NewYork Virtual (Oct 23, 2006 at 16:46 GMT) |
so he can train the new guy to take over. This make me think if we think "my project" as a game
itself, there are some quests in there, "project management", "team management, "marketing",
"beta releasing", "open beta", "customer support", its like we are mapping
"issues or problems" <- to -> "Quests", they are just part of the game, so we will have more
positive attitude about issues, because they are just part of the game.
edit: i must have grammer issue here, dont know where it is, in my "quest" list.
Edited on Oct 23, 2006 16:55 GMT
| Mark (Oct 23, 2006 at 18:41 GMT) |
| Chris Jorgensen (Oct 24, 2006 at 00:55 GMT) |
| Joshua Dallman (Oct 24, 2006 at 05:45 GMT) |
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