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Cutscene Creator?
Cutscene Creator?
| Name: | Mark | ![]() |
|---|---|---|
| Date Posted: | Oct 03, 2006 | |
| Rating: | 2.3 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Mark |
Blog post
The idea poked into my head as I woke up this morning. I'm not even sure how to currently create cutscenes with Torque, I have seen it done with the Torque Demos and such (have bothered to find out how it's done).
My idea was it would be great if Torque had a built-in cutscene editor, which was very easy to use.
There would be a timeline at the bottom of the screen.
You click the part of the timeline you want a new scene to take place, and you make all kinds of edits on-screen. Be it dragging the camera around, setting it up so the camera pans to a location, zoom, bloom, blur and more.
Then, when your cutscene is finished, you click 'save' and it creates a script file based on what you did in the editor. Alot like Torque's terrain editor only with different data. Something like...
_camera = "camera" camcreate [0,0,0]
;=== 14:44:44
_camera camSetPos [8540.22,3302.09,2.07]
_camera camSetFOV 0.700
_camera camSetBloom 0.500
_camera camSetBlur 0.200
_camera camCommit 0
@camCommitted _camera
;=== 14:45:25
_camera camSetPos [8367.30,3679.48,5.43]
_camera camSetFOV 1.500
_camera camCommit 40
_camera camSetBloom 0.900
_camera camSetBlur 0.700
@camCommitted _camera
You could also drag and drop things into the cutscene timeline. Things like music, sounds, animation files, and more.
Basically you are editing the cutscene without even needing to script anything.
I wish I was a programmer, I'd get going on something like this rather quickly. Perhaps a programmer will see this and really like the idea. Well... it's not much of an original idea, but it's a good idea for Torque.
My idea was it would be great if Torque had a built-in cutscene editor, which was very easy to use.
There would be a timeline at the bottom of the screen.
You click the part of the timeline you want a new scene to take place, and you make all kinds of edits on-screen. Be it dragging the camera around, setting it up so the camera pans to a location, zoom, bloom, blur and more.
Then, when your cutscene is finished, you click 'save' and it creates a script file based on what you did in the editor. Alot like Torque's terrain editor only with different data. Something like...
_camera = "camera" camcreate [0,0,0]
;=== 14:44:44
_camera camSetPos [8540.22,3302.09,2.07]
_camera camSetFOV 0.700
_camera camSetBloom 0.500
_camera camSetBlur 0.200
_camera camCommit 0
@camCommitted _camera
;=== 14:45:25
_camera camSetPos [8367.30,3679.48,5.43]
_camera camSetFOV 1.500
_camera camCommit 40
_camera camSetBloom 0.900
_camera camSetBlur 0.700
@camCommitted _camera
You could also drag and drop things into the cutscene timeline. Things like music, sounds, animation files, and more.
Basically you are editing the cutscene without even needing to script anything.
I wish I was a programmer, I'd get going on something like this rather quickly. Perhaps a programmer will see this and really like the idea. Well... it's not much of an original idea, but it's a good idea for Torque.
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Submit your own resources!| Stephan (viKKing) Bondier (Oct 03, 2006 at 07:12 GMT) |
hope it helps.
STef
| Andy Hawkins (Oct 03, 2006 at 07:38 GMT) |
| Tom Spilman (Oct 03, 2006 at 08:02 GMT) |
I think someone on the GG team has a pet project working on such a thing... maybe they'll chime in. ;)
| James Urquhart (Oct 03, 2006 at 09:17 GMT) |
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5018
| Anthony Rosenbaum (Oct 03, 2006 at 13:17 GMT) |
| Florian (Oct 03, 2006 at 14:07 GMT) |
and maybe you can add a subtilte mode on or off button
if such a things gets build in a lot more things would be possible :D
| Travis Wood (Oct 03, 2006 at 17:39 GMT) |
| Joshua Dallman (Oct 03, 2006 at 18:16 GMT) |
| Mark (Oct 03, 2006 at 19:59 GMT) |
Certainly things are being done in this respect, with Starter Kits, Constructor on the horizon, Built-In Editors, etc. But none of these things harness what people are truly trying to do here, to create games in their vision, their unique ideas, and not just another First Person Shooter, or another RTS.
I'm not saying these are bad things to have here, bless them, they are a huge help. I'm also not saying TDN and the resources here are not helpful. They truly are.
I think there should be a grand, easy access portal to everything Torque has to offer. This would take a tremendous amount of time to actually accomplish.
A program, working with Torque, can concieve every possible thing a developer may want to do with their game, without needing to even TOUCH a line of code.
If the game developer wants a 'stamina' system in his game, he checks it off in the program.
If the game developer wants an ammunition screen in his game, he checks it off.
If he wants to get his newly created weapon into his game, he introduces the weapon to the program, and the program does it all for him.
If he wants the player camera to act a specific way, the program does it for him.
It's this sort of thing I would like to see in Torque. A bunch of check boxes, selections and options, without needing to open a single script file. Yes, it would take a huge amount of time and effort to get finished.
But imagine how absolutely fast it would be to create the fundamentals for your entire game, and possibly far more, in just a single day.
Edited on Oct 03, 2006 20:01 GMT
| Mathieu Marquis-Bolduc (Oct 03, 2006 at 20:40 GMT) |
| Mark (Oct 04, 2006 at 07:46 GMT) |
| Ryan Enzweiler (Oct 04, 2006 at 23:54 GMT) |
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2.3 out of 5


