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Finding the proper style
Finding the proper style
| Name: | Mark | ![]() |
|---|---|---|
| Date Posted: | Sep 11, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Mark |
Blog post
I went on a testing rampage using some of the absolutely wonderful content packs here on the site.
I really can't say to you how badly I think you should check them out - you can find a use for them in ways you never even may have figured.
I used a few things here, Dungeon Pack, GG's Car TSE demo, and the RTS pack (also put him in Atlas terrain to see how purdy it looked)
Please know this: The character still does need some work, and we're going to be tuning him up (big thanks to Silouette Studios for making him from scratch to finish)
Definately check them out if you want to get a head start on your game. Anyway:
Cartoony Style


Realistic Style


and just for fun, RTS:




By using these 3 things, I was able to get a better idea for the style of my game. They all look great, and I have decided upon a perfect style, a blend of everything.
Once the character gets some great looking textures, as well as a few polygons bumped up, he'll look good in a Kameo styled realistic-yet-cartoony enviorment.
So a blend of all styles.
I was rather surprised that the character, as cartoony and crazy as he may be, look pretty darn good in a realistic enviorment. So, that's just a blog I decided to post, showcasing how I wanted the style of the game to be in a quick few minutes using some content packs.
I'm always looking for help on this project, so always always always be sure to send me an E-Mail that you want to help out. We DO need you.
Mark@zorbtek.com
I really can't say to you how badly I think you should check them out - you can find a use for them in ways you never even may have figured.
I used a few things here, Dungeon Pack, GG's Car TSE demo, and the RTS pack (also put him in Atlas terrain to see how purdy it looked)
Please know this: The character still does need some work, and we're going to be tuning him up (big thanks to Silouette Studios for making him from scratch to finish)
Definately check them out if you want to get a head start on your game. Anyway:
Cartoony Style


Realistic Style


and just for fun, RTS:




By using these 3 things, I was able to get a better idea for the style of my game. They all look great, and I have decided upon a perfect style, a blend of everything.
Once the character gets some great looking textures, as well as a few polygons bumped up, he'll look good in a Kameo styled realistic-yet-cartoony enviorment.
So a blend of all styles.
I was rather surprised that the character, as cartoony and crazy as he may be, look pretty darn good in a realistic enviorment. So, that's just a blog I decided to post, showcasing how I wanted the style of the game to be in a quick few minutes using some content packs.
I'm always looking for help on this project, so always always always be sure to send me an E-Mail that you want to help out. We DO need you.
Mark@zorbtek.com
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Submit your own resources!| Goerkem Tuncay (Sep 11, 2006 at 06:01 GMT) |
| Andrew Hull (Sep 11, 2006 at 06:12 GMT) |
| Ian Roach (Sep 11, 2006 at 06:20 GMT) |
| Todd Pickens (Sep 11, 2006 at 06:20 GMT) |
| Mark McCoy (Sep 11, 2006 at 08:48 GMT) |
If the plan is to give him a little more shading so he's not so flat, I'd think he'd look pretty good in the darker worlds. I bet he'd be right at home in a slightly cartoony/stylized version of the TSE demo warehouse. :)
| Stephan (viKKing) Bondier (Sep 11, 2006 at 14:15 GMT) |
- if for some reason, while using a realistic environment there are somes "mistakes" in the art, it will ruin the whole game design. A glitch in a cartoonish like environment will look like something planned.
STef
| Canon (Sep 11, 2006 at 14:44 GMT) |
Christophe
| Mark (Sep 12, 2006 at 01:50 GMT) |





Edited on Sep 12, 2006 02:33 GMT
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