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Testing some fun stuff
Testing some fun stuff
| Name: | Mark | ![]() |
|---|---|---|
| Date Posted: | Apr 03, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Mark |
Blog post
I have decided on my first game finally, Stunt Force Futurity. It won't be too hard of a project - won't be too ambitious and out of my league.
I have always loved Rush 2 for one reason, the stunt course. I remember playing it over and over with my friends, and it really inspired this idea I have had. I want people to find a game here where it's not focused on amazing graphics, but just pure fun. And I think I have some ideas for this game that could make it exactly that. I'm planning on alot of user customization. Building their own stunt courses, building their own stunts, building their own vehicle from scratch and maintaining their own car dealership/manufaturer. There will be tons of other fun features with the game, but those are part of my 3 focus points = Customization, Variety, Fun.
Anyway with my test, we always see those tech demos for the new Xbox360 or the PS2, or Nintendo Gamecube = how many Marios, ducks can there be onscreen at once?
These demos are fun to watch, but would they be more fun to play?
And so I created a tech demo just to see how many vehicles I could possibly throw onscreen at once? On a Radeon 9000, I was able to get it up pretty high. The models and textures mean nothing here, as they are just quickly done to simulate polygon counts and to get a better feel for how many cars are onscreen in real-time.


Things are very likely to change. But I do want something like this.
I have some high plans for this game, I just hope the game gets done moreover.
I have always loved Rush 2 for one reason, the stunt course. I remember playing it over and over with my friends, and it really inspired this idea I have had. I want people to find a game here where it's not focused on amazing graphics, but just pure fun. And I think I have some ideas for this game that could make it exactly that. I'm planning on alot of user customization. Building their own stunt courses, building their own stunts, building their own vehicle from scratch and maintaining their own car dealership/manufaturer. There will be tons of other fun features with the game, but those are part of my 3 focus points = Customization, Variety, Fun.
Anyway with my test, we always see those tech demos for the new Xbox360 or the PS2, or Nintendo Gamecube = how many Marios, ducks can there be onscreen at once?
These demos are fun to watch, but would they be more fun to play?
And so I created a tech demo just to see how many vehicles I could possibly throw onscreen at once? On a Radeon 9000, I was able to get it up pretty high. The models and textures mean nothing here, as they are just quickly done to simulate polygon counts and to get a better feel for how many cars are onscreen in real-time.


Things are very likely to change. But I do want something like this.
I have some high plans for this game, I just hope the game gets done moreover.
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| List: | 06/27/08 - Some new things and changes at IALeague 06/06/08 - Instant Action League 04/19/08 - Some concept art 03/07/08 - Sidus Publishing 11/26/07 - Constructor Level Building Experiment 10/11/07 - Hitman: Blood Money Trailer 10/10/07 - Switching Gears Teaser Trailer 10/07/07 - Afterworld Trailer by Trailer-Star |
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Submit your own resources!| Chris Labombard (Apr 03, 2006 at 23:46 GMT) |
| Josh Moore (Apr 04, 2006 at 02:03 GMT) |
What are you using to render this scene?
| Mark (Apr 04, 2006 at 02:22 GMT) |
Also there are no Distance LODs setup, once that comes into play there may be an overwhelming number of cars onscreen at once.
Edited on Apr 04, 2006 02:24 GMT
| Mark (Apr 05, 2006 at 00:09 GMT) |




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