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Optimizing Marble Blast Ultra

Optimizing Marble Blast Ultra
Name:Eric Preisz
Date Posted:Mar 30, 2008
Rating:5.0 out of 5
Public:YES
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In case you didn't make it to GDC this year, I wrote a paper version of a case study I presented where I used NVIDIA's PerfHUD to look for bottlenecks and hotspots in Marble Blast Ultra.

PerfHUD is a great tool for all of your GPU detection. It also gives you info on CPU issues such as drivers and API. You can integrate it easily into any DirectX version of Torque.

Links on developer page(Temp link).

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03/30/08 - Optimizing Marble Blast Ultra
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Brian Richardson   (Mar 31, 2008 at 00:19 GMT)   Resource Rating: 5
I think Eric did a good job presenting this, check it out here.

If you're itching to use this with the TGEA 1.7 beta, just find the #ifdef TORQUE_NVPERFHUD in gfxPCD3D9Device.cpp and add #define TORQUE_NVPERFHUD before it. Then drag and drop your executable onto the perfhud icon on your desktop.
Edited on Mar 31, 2008 00:20 GMT

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