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Optimizing Marble Blast Ultra
Optimizing Marble Blast Ultra
| Name: | Eric Preisz | ![]() |
|---|---|---|
| Date Posted: | Mar 30, 2008 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Eric Preisz |
Blog post
In case you didn't make it to GDC this year, I wrote a paper version of a case study I presented where I used NVIDIA's PerfHUD to look for bottlenecks and hotspots in Marble Blast Ultra.
PerfHUD is a great tool for all of your GPU detection. It also gives you info on CPU issues such as drivers and API. You can integrate it easily into any DirectX version of Torque.
Links on developer page(Temp link).
Perma link
PerfHUD is a great tool for all of your GPU detection. It also gives you info on CPU issues such as drivers and API. You can integrate it easily into any DirectX version of Torque.
Links on developer page(Temp link).
Perma link
Recent Blog Posts
| List: | 08/24/08 - Proud to Be a Dork 06/23/08 - Developer Stereotypes: Decade by Decade 03/30/08 - Optimizing Marble Blast Ultra 03/27/08 - Green Screens, Mo-Cap, and Research...oh My! 02/14/08 - GDC and C2C 10/04/07 - Full Sail and Simulation 09/13/07 - 10 myths of VGO 07/19/07 - Video Game Optimization (VGO) |
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Submit your own resources!| Brian Richardson (Mar 31, 2008 at 00:19 GMT) Resource Rating: 5 |
If you're itching to use this with the TGEA 1.7 beta, just find the #ifdef TORQUE_NVPERFHUD in gfxPCD3D9Device.cpp and add #define TORQUE_NVPERFHUD before it. Then drag and drop your executable onto the perfhud icon on your desktop.
Edited on Mar 31, 2008 00:20 GMT
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