Previous Blog Next Blog
Prev/Next Blog
by date

10 myths of VGO

10 myths of VGO
Name:Eric Preisz
Date Posted:Sep 13, 2007
Rating:Not Rated
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for Eric Preisz

Blog post
Check out my article in Gamasutra on Video Game Optimization(VGO). www.gamasutra.com!


I was just thinking today, while watching some programmers new to Torque, that we are spoiled. People were voicing opinions about some of the nuances of using the Torque editors, things that I don't even realize anymore because I've pavloved them away.

I sound like an old curmudgeon at only 7 years in this industry saying, "In my day, we had flat files....and we like it! We loved it!....csv files are for the rich!".

So on this, the 256th day of the year, I would like to thank the programmers who paved the way to the new technologies. Without them, I would have to complain about politics.

Recent Blog Posts
List:08/24/08 - Proud to Be a Dork
06/23/08 - Developer Stereotypes: Decade by Decade
03/30/08 - Optimizing Marble Blast Ultra
03/27/08 - Green Screens, Mo-Cap, and Research...oh My!
02/14/08 - GDC and C2C
10/04/07 - Full Sail and Simulation
09/13/07 - 10 myths of VGO
07/19/07 - Video Game Optimization (VGO)

Submit ResourceSubmit your own resources!

Tom Eastman (Eastbeast314)   (Sep 13, 2007 at 23:33 GMT)
Happy Programmers' Day!

And here's the direct link to the article for those who can never find things at gamasutra. Another interesting article :)

Phil Carlisle   (Sep 14, 2007 at 08:01 GMT)
Nice article Eric, will use this in a couple of weeks time :)

Aaron   (Sep 14, 2007 at 15:46 GMT)
Nice article.

You must be a member and be logged in to either append comments or rate this resource.