by date
RTS Kit Update
RTS Kit Update
| Name: | Jonathon Stevens | ![]() |
|---|---|---|
| Date Posted: | Aug 20, 2008 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Jonathon Stevens |
Blog post
Well, it's with a sad heart I have to post that the TorqueX 2D and 3D RTS kits are no longer going to be released. GarageGames has informed us that they aren't publishing any games that aren't for Instant Action so the viability of this kit being a success has diminished to a point where we can no longer put resources towards the project, but instead must move towards finishing the RTS game we planned on building off the kit.
We appreciate all the support up to this point, and hopefully things will change around the Garage and they'll open their publishing doors back up.
Good luck to everyone!
- Jonathon
We appreciate all the support up to this point, and hopefully things will change around the Garage and they'll open their publishing doors back up.
Good luck to everyone!
- Jonathon
Recent Blog Posts
| List: | 10/01/08 - Remembering Jeff Freeman 09/28/08 - IMGDC 3.0 Website launched 08/20/08 - RTS Kit Update 06/18/08 - LFG Expo - The Ultimate Fan Event 04/04/08 - RTS Starter Kit for TorqueX announced at IMGDC 2.0! 11/14/07 - Last Day for Early Bird Registration to IMGDC 2.0 11/07/07 - FINAL DAYS: IMGDC 2.0 has just one week left of early bird pricing! 09/24/07 - IMGDC 2.0 Early Bird Registration Now Open! |
|---|
Submit your own resources!| Matt Huston (Aug 20, 2008 at 19:27 GMT) |
Good luck with the game.
| J.P. Berry (Aug 20, 2008 at 19:32 GMT) |
So what's the deal? Is it because GG would not likely publish any games that users might create with your starter pack, so you don't see the pack as being a success?
| Josef Rogovsky (Aug 20, 2008 at 20:37 GMT) Resource Rating: 5 |
I was really looking forward to this.
Good luck in finishing your game.
| Jeremiah Fulbright (Aug 20, 2008 at 21:12 GMT) |
Best of luck with your game, look forward to seeing it!
| Brett Seyler (Aug 20, 2008 at 21:34 GMT) |
I'm not sure where or how you got this impression, but it's incorrect. We're still totally open to publishing any game on GG.com, not just IA. For quite a while we didn't have as much bandwidth to devote to GG.com games, but that's beefed up some in past months. We're actually putting together a plan for self-publishing in the near future. Again, sorry for any confusion or mixed messages. GG.com is still open for games publishing and games are still doing astonishingly well here despite the admittedly little attention we've given them in the past 6-9 months.
In any case, we really do hope you continue with the RTS Kit. I'm a little confused what one might have to do with another. Anyway, hope that clears thing up. Again, sorry if you got the wrong message and please do let me know privately how you came to this conclusion so I can resolve any mixed messages here.
| Matt Huston (Aug 20, 2008 at 21:56 GMT) |
| Logan Foster (Aug 20, 2008 at 22:01 GMT) |
As for the second part of your topic, I am confused why any sort of change, such as the one you outlined, would make a difference for your work on an RTS pack? Unless you are taking a % of the backend sales, which I do not believe you are doing, it really shouldn't be an issue where people buy their games at that use the tech you are lisensing out should it?
| Jonathon Stevens (Aug 21, 2008 at 01:29 GMT) |
To answer the question of why publishing games has anything to do with the kit: The answer to that has two parts. The first is that I don't believe it's ethical and in the true sense of Indie spirit to create a starter kit for people to build games on a platform that GG isn't publishing for. Secondly, I felt the kit wouldn't sell nearly as well as word got out that no TXE games were going to be publishes through GG.com.
After speaking further with GG, apparently there was a miscommunication within the company and the information I was given was incorrect. This is fantastic news for us and we're very glad to hear this and work on the kit will resume.
| John Kanalakis (Aug 21, 2008 at 01:49 GMT) |
John K.
| Josef Rogovsky (Aug 21, 2008 at 02:31 GMT) Resource Rating: 5 |
I've always hated console based RTS games (the UI always seems broken) so I understand why Jonathon would want to ensure a PC based delivery platform for games based on his creation.
| John Kanalakis (Aug 21, 2008 at 03:41 GMT) |
John K.
| Josef Rogovsky (Aug 21, 2008 at 04:03 GMT) Resource Rating: 5 |
(I'm not sure how much Jonathon appreciates us hijacking his blog...)
When I'm playing an RTS I like to have precise control of what I'm looking at. I like being able click on a point on the minimap and instantly having the camera move there. I haven't been able to reproduce that experience with any of the console RTS games I've played and have found panning across the game world to be frustrating.
I think the problem could be alleviated via the addition of voice control but XNA has not yet been extended to include microphone support.
I completely agree with you though that an indie effort represents the best chance for the console RTS UI problem to be solved because of the risks involved in breaking convention.
| Chris Haigler (Aug 21, 2008 at 05:33 GMT) |
| Brett Seyler (Aug 21, 2008 at 06:54 GMT) |
@L Foster: I don't think it makes sense for IA to be the only solutions now or in the near future. IA is a managed portfolio, not an open marketplace. We'd like to provide a more open solution similar to what Microsoft has done with XNA Community Games in the future. GG.com could be that. Potentially GGE could be that if we built the functionality in. Lots of options, but only so much stuff we can get done at once. Until a more elegant solution is available, the GG.com Games Store is a pretty tried and true way to reach gamers looking for Indie titles.
| Jonathon Stevens (Aug 21, 2008 at 07:21 GMT) |
Quote:
I think the problem could be alleviated via the addition of voice control but XNA has not yet been extended to include microphone support
.net and xna already have built in microphone support (meaning so does TX), you just have to write your own methods to utalize it. One of the submissions during GDC when I was there building Simian Escape was a complete voice recognition game where you did most everything by voice.
| Chris Haigler (Aug 21, 2008 at 07:46 GMT) |
If the 'Solutions: Publishing' page is no longer in use, is there a better/more up-to-date place to go to learn about publishing games via GG?
| Josef Rogovsky (Aug 21, 2008 at 07:51 GMT) Resource Rating: 5 |
Before I posted that previous comment I did a search on the Creators Club forums to see what others were saying about microphone support. Here's what I found: http://forums.xna.com/forums/p/7321/38700.aspx
"No there is no support for this item. Why not? Probbly becuase the team has a limited amount of things they can do in a short space of time."
| Jonathon Stevens (Aug 21, 2008 at 17:04 GMT) |
You must be a member and be logged in to either append comments or rate this resource.



5.0 out of 5


