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IMGDC, TXE, and Fowl Prowl
IMGDC, TXE, and Fowl Prowl
| Name: | Jonathon Stevens | ![]() |
|---|---|---|
| Date Posted: | Jan 22, 2007 | |
| Rating: | 3.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Jonathon Stevens |
Blog post
IMGDC
IMGDC is growing rapidly as registrations and speaker contracts are finalized. Seating is limited, so please make sure you register early to ensure a spot. We have some pretty big announcements coming up that I can't talk about yet (stupid legalities), but rest assured, you'll be the first to know when I can announce them! The IMGDC banner contest is nearing an end, so get your submissions in asap! For information, to submit a banner, or to register for the conference, visit the IMGDC website.
TXE
I've been playing with TXE quite a bit and the more I do, the more I love this engine. It's amazing how fast you can produce a game in TXE. I've done quite a bit with XNA and TXE does make MANY things easier and faster. The devs are doing a great job and I can't wait to get the first version as well as 3D into it.
I've wired up an EventManager system which detects onMouseDown, onMouseUp, onKeyDown, and onKeyUp events for the entire game. I put it a simple implementation which simply outputs to the title bar with the event and the key/button related to the event as shown:

The next step is to wire in events for GUI controls so that each control can have it's own set of EventManager events. I'll then give TorqueObjects the same treatment and we'll be golden.
The EventManager only picks up the left, right, and middle button up and downevents of the mouse however. I'm going to expand it to the scroll wheel, x buttons as well as mouse over, onClick, and onDoubleClick.
Fowl Prowl
Fowl Prowl is my first commercially viable game. We're going into closed beta later this week, so if you'd like to get on the list shoot an email to jonathon@last-straw-games.com. The game logic is 95% completed, and the art is about 90% completed. We're looking at an early Feb. release. Here's some eye candy. Fowl Prowl is a TXE game which I've been working on for two weeks with a three week deadline for beta to start (four weeks including art). We're ahead of schedule for programming, so I'm happy!

One of our scenes highlighting a rifle and one of the hunters. The hunter image changes depending on how well you are doing on that round.

Fowl getting blasted

Fowl pwnage continues.

All that's left is some feathery remains falling to the ground.
Well, that's all we can disclose at this point. Feel free to comment on what you see so far.

IMGDC is growing rapidly as registrations and speaker contracts are finalized. Seating is limited, so please make sure you register early to ensure a spot. We have some pretty big announcements coming up that I can't talk about yet (stupid legalities), but rest assured, you'll be the first to know when I can announce them! The IMGDC banner contest is nearing an end, so get your submissions in asap! For information, to submit a banner, or to register for the conference, visit the IMGDC website.
TXE
I've been playing with TXE quite a bit and the more I do, the more I love this engine. It's amazing how fast you can produce a game in TXE. I've done quite a bit with XNA and TXE does make MANY things easier and faster. The devs are doing a great job and I can't wait to get the first version as well as 3D into it.
I've wired up an EventManager system which detects onMouseDown, onMouseUp, onKeyDown, and onKeyUp events for the entire game. I put it a simple implementation which simply outputs to the title bar with the event and the key/button related to the event as shown:

The next step is to wire in events for GUI controls so that each control can have it's own set of EventManager events. I'll then give TorqueObjects the same treatment and we'll be golden.
The EventManager only picks up the left, right, and middle button up and downevents of the mouse however. I'm going to expand it to the scroll wheel, x buttons as well as mouse over, onClick, and onDoubleClick.
Fowl Prowl
Fowl Prowl is my first commercially viable game. We're going into closed beta later this week, so if you'd like to get on the list shoot an email to jonathon@last-straw-games.com. The game logic is 95% completed, and the art is about 90% completed. We're looking at an early Feb. release. Here's some eye candy. Fowl Prowl is a TXE game which I've been working on for two weeks with a three week deadline for beta to start (four weeks including art). We're ahead of schedule for programming, so I'm happy!
One of our scenes highlighting a rifle and one of the hunters. The hunter image changes depending on how well you are doing on that round.
Fowl getting blasted
Fowl pwnage continues.
All that's left is some feathery remains falling to the ground.
Well, that's all we can disclose at this point. Feel free to comment on what you see so far.

Recent Blog Posts
| List: | 10/01/08 - Remembering Jeff Freeman 09/28/08 - IMGDC 3.0 Website launched 08/20/08 - RTS Kit Update 06/18/08 - LFG Expo - The Ultimate Fan Event 04/04/08 - RTS Starter Kit for TorqueX announced at IMGDC 2.0! 11/14/07 - Last Day for Early Bird Registration to IMGDC 2.0 11/07/07 - FINAL DAYS: IMGDC 2.0 has just one week left of early bird pricing! 09/24/07 - IMGDC 2.0 Early Bird Registration Now Open! |
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Submit your own resources!| Brian Kirchgessner (Jan 22, 2007 at 04:00 GMT) |
Characters expressions being that dog that always popped up on screan. Looks good.
I dont know if they make gun controllers anymore but that would be cool to use. ;)
Edited on Jan 22, 2007 04:03 GMT
| Jonathon Stevens (Jan 22, 2007 at 04:12 GMT) Resource Rating: 5 |

| NewYork Virtual (Jan 22, 2007 at 21:07 GMT) |
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3.0 out of 5


