by date
Like vanilla icecream with strawberries... only better!
Like vanilla icecream with strawberries... only better!
| Name: | Oliver Rendelmann - DerR | ![]() |
|---|---|---|
| Date Posted: | Jul 04, 2006 | |
| Rating: | 3.5 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Oliver Rendelmann - DerR |
Blog post
Well, hello everybody, I'm back already.
Faster than expected.
But with a good reason to it! Work on my little level builder extension for T2D has made great progress and I am here to show you what I have done the last two days! :)

Ollie: "Damn.. not again. Gotta re-edit all enemies now"

Ollie: "Hmm.. that should do it. Hide trees and lock background stuff and player."

Ollie: "Yay, that was piece of cake! n_n"

Ollie: "Now hide all unneccessary stuff and work some more on the background."
By the way.. on these screenshots I have isometric y-sorting activated in the level editor aswell. I'm very happy with what I got done in only two days. I have to find a nice and clean way to save those manager settings in the project, get a few issues fixed and implement my last manager.. a SimGroup manager to create and destroy named SimGroups on the scene graph.
Oh and I forgot to mention, this stuff you see on the screens works on split views too!
So far,
Hazel
Faster than expected.
But with a good reason to it! Work on my little level builder extension for T2D has made great progress and I am here to show you what I have done the last two days! :)

Ollie: "Damn.. not again. Gotta re-edit all enemies now"

Ollie: "Hmm.. that should do it. Hide trees and lock background stuff and player."

Ollie: "Yay, that was piece of cake! n_n"

Ollie: "Now hide all unneccessary stuff and work some more on the background."
By the way.. on these screenshots I have isometric y-sorting activated in the level editor aswell. I'm very happy with what I got done in only two days. I have to find a nice and clean way to save those manager settings in the project, get a few issues fixed and implement my last manager.. a SimGroup manager to create and destroy named SimGroups on the scene graph.
Oh and I forgot to mention, this stuff you see on the screens works on split views too!
So far,
Hazel
Recent Blog Posts
| List: | 12/04/06 - Entering Fenix and Marshall Mary Jane 11/29/06 - Langsam naehert sich das Eichhoernchen 07/14/06 - It wasn't hard to get the party started 07/09/06 - I've got a lovely bunch of coconuts.. 07/04/06 - Like vanilla icecream with strawberries... only better! 07/03/06 - First blog. |
|---|
Submit your own resources!| Philip Mansfield (Jul 04, 2006 at 14:15 GMT) |
| Oliver Rendelmann - DerR (Jul 04, 2006 at 15:30 GMT) |
| Jonathon Stevens (Jul 04, 2006 at 15:41 GMT) |
| Phil Carlisle (Jul 04, 2006 at 15:58 GMT) |
Good work though!
You look scarily like a younger version of a guy I used to work with on Worms called Colin Surridge :) I hope there's no family ties :)
| Tom Eastman (Eastbeast314) (Jul 04, 2006 at 16:22 GMT) |
| Stefan Lundmark (Jul 04, 2006 at 17:06 GMT) Resource Rating: 4 |
| Ajari Wilson (Jul 05, 2006 at 15:18 GMT) |
Quote:
You look scarily like a younger version of a guy I used to work with on Worms called Colin Surridge
He looks kinda gangster if you ask me. LOL A thug ass looking programmer. Is that a wave cap/do rag or a baseball hat? Anyway, I like TGB so anything you can do to make it even better, easier, more manageable or whatever, I'm all for it. Keep up the good work.
Quote:
By the way cuz.. on these screenshots I have that mutha fukkin isometric y-sorting activated in the level editor as well bitch. Hellz yeah...
See I told you he was a gangster programmer thug. :D
-Ajari-
| Oliver Rendelmann - DerR (Jul 05, 2006 at 15:37 GMT) |
@Ajari: *laughs* No not gangsta.. it's a bandana I made of bed sheets. ;) It's very TRUE, if you know what I mean.
You must be a member and be logged in to either append comments or rate this resource.



3.5 out of 5


