Previous Blog Next Blog
Prev/Next Blog
by date

Milkshape video tutorial series

Milkshape video tutorial series
Name:Ashley Kelley
Date Posted:Sep 21, 2006
Rating:Not Rated
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for Ashley Kelley

Blog post
Thanks to some of the great people I have met here like REX, I have begun putting together a tuitorial series for Mikshape. The fist one of the series entitled Model Rigging is up and ready. My next video tutorial should be out in a few days. It will deal with vertex weighing and exporting animations from milkshape into Torque Game Engine. The next and more advanced tutorial will delve into exporting blends into TGE and setting up the script appropirately.

I couldn't have done this without the great people of this community. Its time I gave a little something back. Also I appreciate any constructive criticism.

tutorial link below:
click here

Recent Blog Posts
List:07/03/08 - The Garage Games Community
06/30/08 - Combat Starter Kit Released By Garage Games
03/08/08 - More In The Combat Starter Kit
02/25/08 - Combat Starter Kit Update
01/05/08 - Indie art pipeline
09/17/07 - Battlefield Torque Demo
03/27/07 - My Dream Game Contest Update
11/07/06 - Video Tutorials

Submit ResourceSubmit your own resources!

Rex   (Sep 21, 2006 at 13:35 GMT)
I am flattered and honored, Ashley. I try hard to make sure the 'lowend' user has the best leveraging tools available.

You're adding to them with a video series!

While I still use the DTSPlus! exporter to finish my content; I now animate outside Ms3d. I licensed fragMOTION and it is a very robust package.

James Laker (BurNinG)   (Sep 21, 2006 at 20:54 GMT)
Can I request something...
Not focussed on TGE... but i have, as a programmer I hav problems texturing... Texturing something round... lick a rock.. planet... ball... I'll donate money if you can just show me how to do that...

Use it... Dont use it... ;)

Jonathon Stevens   (Sep 21, 2006 at 21:28 GMT)
great stuff ash, looking forward to more!

Ashley Kelley   (Sep 21, 2006 at 22:42 GMT)
Texturing something round huh? I'm sure I can work that into my tutorial list. But in all honesty I usually use ultimate unwrap for the uv stuff. I am pretty sure by defalt if you make a round object in milkshape the texture mapper window lays the mesh out flat. Think of a flat world map laid out on a flat sphere mesh.

Anyway, I will do something along this line. If I keep it in the milkshape house i think we can quarter the object, map it and then weld it all back together. NO charge.

James Laker (BurNinG)   (Sep 22, 2006 at 07:01 GMT)
Hehe... you make it sound sooo easy

You must be a member and be logged in to either append comments or rate this resource.