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Milkshape video tutorial series
Milkshape video tutorial series
| Name: | Ashley Kelley | ![]() |
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| Date Posted: | Sep 21, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Ashley Kelley |
Blog post
Thanks to some of the great people I have met here like REX, I have begun putting together a tuitorial series for Mikshape. The fist one of the series entitled Model Rigging is up and ready. My next video tutorial should be out in a few days. It will deal with vertex weighing and exporting animations from milkshape into Torque Game Engine. The next and more advanced tutorial will delve into exporting blends into TGE and setting up the script appropirately.
I couldn't have done this without the great people of this community. Its time I gave a little something back. Also I appreciate any constructive criticism.
tutorial link below:
click here
I couldn't have done this without the great people of this community. Its time I gave a little something back. Also I appreciate any constructive criticism.
tutorial link below:
click here
Recent Blog Posts
| List: | 07/03/08 - The Garage Games Community 06/30/08 - Combat Starter Kit Released By Garage Games 03/08/08 - More In The Combat Starter Kit 02/25/08 - Combat Starter Kit Update 01/05/08 - Indie art pipeline 09/17/07 - Battlefield Torque Demo 03/27/07 - My Dream Game Contest Update 11/07/06 - Video Tutorials |
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Submit your own resources!| Rex (Sep 21, 2006 at 13:35 GMT) |
You're adding to them with a video series!
While I still use the DTSPlus! exporter to finish my content; I now animate outside Ms3d. I licensed fragMOTION and it is a very robust package.
| James Laker (BurNinG) (Sep 21, 2006 at 20:54 GMT) |
Not focussed on TGE... but i have, as a programmer I hav problems texturing... Texturing something round... lick a rock.. planet... ball... I'll donate money if you can just show me how to do that...
Use it... Dont use it... ;)
| Jonathon Stevens (Sep 21, 2006 at 21:28 GMT) |
| Ashley Kelley (Sep 21, 2006 at 22:42 GMT) |
Anyway, I will do something along this line. If I keep it in the milkshape house i think we can quarter the object, map it and then weld it all back together. NO charge.
| James Laker (BurNinG) (Sep 22, 2006 at 07:01 GMT) |
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