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Human model WIP

Human model WIP
Name:Ben Jones
Date Posted:Mar 11, 2006
Rating:Not Rated
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Hey guys. I've been working on modelign a human male model. I'm getting better at using smoothing groups and I'm getting better at modeling the human form.

heres some pics of what I have so far. It's an untextured model, so it won't look as good as it will when its done. And its missing its feet. But i'll get that done sometime soon.

hopefully my geocities bandwidth won't die again.

Arrg. it died again.

ok i'll use image shack.




Recent Blog Posts
List:03/16/06 - Me and My Brother
03/11/06 - Human model WIP
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02/25/06 - Inversed MMO?
02/21/06 - 2nd Plan, Video Card Success!
02/02/06 - First Plan!!

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Christian Weber   (Mar 11, 2006 at 17:28 GMT)
looks quite good but those arms need to be much shorter^^ looks like arms of a gorilla ;)

Ben Jones   (Mar 11, 2006 at 17:36 GMT)
yeah i was just noticing that. it should be an easy fix.

Hokuto   (Mar 11, 2006 at 17:46 GMT)
Wow... long arms :)

good going,
try using reference images, we all do

Ben Jones   (Mar 11, 2006 at 18:50 GMT)
actually i did use some good reference pictures for this model. I used pictures of myself, and nudes (i photoshopped out a certain part). I fixed the arms and made the head a little smoother. I'm going to reduce the poly count on the fingers.

abc   (Mar 12, 2006 at 00:48 GMT)
The long arms are distracting(I would be interested in seeing the revision), but I think the bottom of the chest is bit too low and wide on the torso, and the front hip/crotch area is a bit flat. With the pictured angles I can't really know for sure what's going on there.

Vashner   (Mar 12, 2006 at 03:10 GMT)
What tool(s)??

AndrewOsborne   (Mar 12, 2006 at 03:28 GMT)
Its a reasonable start but as many have said the proportians are way off.

Are you modelling off reference? A good site to check out is www.3d.sk (you need to sign up) but it has awesome reference material for the human form, as well as many animals etc

Would also help to see some wireframe views of the model in terms of overall construction and poly useage!

Keep it up though, practice makes perfect!

Jason Swearingen   (Mar 12, 2006 at 09:40 GMT)
@Andrew: wow, 3d.sk, never saw it before.. it is awesome! too bad none of the pictures are in the form i could use it stock, but definatly great reference material (for cheap) for artists

Ben Jones   (Mar 12, 2006 at 23:47 GMT)
Alright here is an update on the model, I'm going to start to unwrap it pretty soon.







Nermin Maximo   (Mar 14, 2006 at 18:57 GMT)
I would put in a bit more work into it before unwraping, you need to fix anathomy and polygon flow on this model. Looking at the flow it doesn't look it's going to animate well. My suggestion, go to turbosquid.com and type human and save all pics you find to your hd, then use them as reference.

Also look into my last plan for reference on male human body, should give you a clue how you can improve your model :)

Hope this helps!

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