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Flying Vehicle Fix **That Works**

Flying Vehicle Fix **That Works**
Name:Brian Kirchgessner 
Date Posted:Mar 03, 2006
Rating:2.0 out of 5
Public:YES
Comments:YES
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Here is a code resource I put together for flying vehicles,

Now there is no limit to speed

I've had one of my own models up to a million maneuvering force and it doesn't crash my game

Other than my fix my scripts are completly stock.

Here is the link

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fireVein   (Mar 03, 2006 at 09:25 GMT)
Awsome!

-Jase
Edited on Mar 03, 2006 09:31 GMT

Hokuto   (Mar 03, 2006 at 09:47 GMT)
That's sound really useful... I better bookmark your link!
:0)

Brian Kirchgessner   (Mar 03, 2006 at 16:57 GMT)
I thought it was cool, when i had the flying vehicle at a million Maneuvering force and it didn't crash the game.

It did however get so fast that the particles were spawning off to slow so it looked like you were slowing down.
that was really cool to watch.

Brian Kirchgessner   (Mar 03, 2006 at 17:39 GMT)
There was a comment on the actual resource, about limiting the speed

So I'm trying to figure out How to limit the Max speed.

I was looking around on the Net, and most of the equations you can find take in acount more
than just the thrust (maneuveringforce) and drag like whatd in the stock FlyingVehicle.cc.

Most of these guys take in account for wheights, torque on the engines,
and a whole bunch of stuff to get the max speed.

--but would that be advisable in a game?
Edited on Mar 03, 2006 17:48 GMT

Brian Kirchgessner   (Mar 03, 2006 at 21:25 GMT)
Oh by the way this also Fixees the Flying Vehicles so you no longer need the integration at 4 or 5, you can set it at 1

Jaimi McEntire   (Mar 04, 2006 at 02:34 GMT)
Would the changes effect the hover vehicles?

Brian Kirchgessner   (Mar 04, 2006 at 05:37 GMT)
No the changes don't affect the hover vehicles, Is there a problem with it?
I might have to look at it.

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