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Melee and weapon handling **Update**

Melee and weapon handling **Update**
Name:Brian Kirchgessner 
Date Posted:Jan 04, 2006
Rating:3.0 out of 5
Public:YES
Comments:YES
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I've got to figure out 3ds max its making me mad. I plan to use the DSQ's out of max because i believe the engine woud have a better time switching the animations that way.

I figure that since i'm going to be puting so many animations up, i will just have a couple of boxes for weapons so that everyone can see it, and the player will mostlikely be a stick figure. So when you download it for the first time don't expect much because it probably won't be to pretty it will just prove the point. And i will include a wepon for each animation set.

So be patient this is a huge project for me.. Especially since this entire week is being covered up with my brothers car.
For those that want to know.........Its a 74 Spirit of America Nova, very rare and we are restoring it a very hard project.

But once My brothers car is back up and running I'm gonna try and jump back on to this project.

It is going to be in LugiShooters, but its not going to be in Dogfight... The reason for this is that in Dogfight we hope to have a hundred or more people in game at any moment and all it is, is a shooter multiplayer. One weapon for each race, but sorry only 2 races aliens and the United Nations Army. But each weapon has 2 modes, for the humans its an automatic rifle witha grenade launcher..... And the aliens it has a Automatic laser, and sniper laser fire. Just something we are putting together.

And right now My brother and I have become the Artists for Staying Alive... This game should be cool.

And after every thing is done I'm going to start playing around with AI, I don't like the AI following paths thats just not natural.

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Brian Kirchgessner   (Jan 04, 2006 at 19:09 GMT)   Resource Rating: 3
Oops I didn't mean to post this
Edited on Mar 01, 2006 20:40 GMT

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