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Plan for Mark Barner

Plan for Mark Barner
Name:Mark Barner
Date Posted:Nov 09, 2005
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Plans for making our first game. Our project name is: "Kilo-watt: The quest for power". What is it about? It is a game based somewhat on the Mad Max movies. Tribes/clans will be fighting over gasoline, oil and other energy sources.
Since my last post on Oct 1, 2005... I got my computer back up and running. I lost very little data which was a relief.

A couple of months ago we decided to startup a new project. It was going to be a Battlefield type game. Well, after putting things down on paper, things kind of went a different direction. I guess when we talked about features in different games we liked, we developed a better idea for a game we wanted to make.

Here is what we got so far:

The team consists of myself and Rick Morrison. Our project name is: "Kilo-watt: The quest for power". What is it about? It is a game based somewhat on the Mad Max movies. Tribes/clans will be fighting over gasoline, oil and other energy sources.

What is our goals?
- to learn TGE
- to make a game
- to experiment on code for future game ideas
- to learn game development

Rules
- can only use free or low cost software ($0-$300 price range)
- use content packs for quick prototyping
- use GG community resources
- keep notes

In progress
- notes for game/ideas (legal pad)
- links to resources (webpage)
- setting up dummy objects/interiors for prototyping
- integrating content packs for prototyping
- weekly .plans to track progress (GG blogs)

What to do next?
- do a quick prototype with content packs (2-3 weeks)

...possible hurdles
- family life
- holiday season
- end of earth as we know it (game becomes reality)

Recent Blog Posts
List:07/15/06 - Barnsmorr Castle update.
04/30/06 - A newbie
04/21/06 - Torque specific books
03/26/06 - GPGT book: Half way - review.
01/16/06 - A newbie
11/28/05 - Plan for Mark Barner
11/18/05 - Plan for Mark Barner
11/09/05 - Plan for Mark Barner

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BigPapa   (Nov 09, 2005 at 13:37 GMT)
Interesting. Add ice to those resources and it sounds like hurricane season here in Florida!
Edited on Nov 09, 2005 13:37 GMT

Chris Labombard   (Nov 09, 2005 at 16:15 GMT)
Quote:


- use content packs for quick prototyping



Just use what you already have. You don't need content packs for prototyping. They are an expense you don't need.

Mark Barner   (Nov 09, 2005 at 23:15 GMT)
@Chris: Thanks for your feedback. That is what I was hoping for from the community, since this is our first attempt at making a game. Feedback and suggestions will help us out alot.

As for the content packs... I already own several of them. I bought them to help learn how to do things with TGE. I figured since I had them already, they would also help me in prototyping our game. Plus some of the things in the content packs will be used in our game.

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