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Barnsmorr Castle update.
Barnsmorr Castle update.
| Name: | Mark Barner | ![]() |
|---|---|---|
| Date Posted: | Jul 15, 2006 | |
| Rating: | 3.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Mark Barner |
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It has been a while since our last update of our project. We lost some time due to some software issues. It seems that when someone puts out a new release, they would make sure that it works first. Then it takes a month for them to update it. No I am not talking about GG, let me just say that we can't wait till Constructor comes out and leave it at that. GG and the community has been great in solving the problems and helping with our questions. Also, I purchased the MMORPG from MyDreamRPG. This has/will save us a lot of time on our project. Their support is great also. Because of the software issue, Rick Morrison ended up redoing the castle over. He is in the early stages of the design with very few errors.



I have been working on the forest. I really like using the fxShapeReplicator. Ed Maurina's book "The Programmer's Guide" has really helped out with learning how to use the settings. The forest is about halfway done.



This is not much, but we have learned a lot of things since my last update. One thing I learned over the last couple months is that you have to keep at it if you want to finish your game. I have read in some different forums recently on how out dated Torque was, lack of documentation, or how hard it is to use. I just think that they are excuses for them not trying to learn Torque. I think they lack the motivation it takes to make a game with Torque or any other engine.



I have been working on the forest. I really like using the fxShapeReplicator. Ed Maurina's book "The Programmer's Guide" has really helped out with learning how to use the settings. The forest is about halfway done.



This is not much, but we have learned a lot of things since my last update. One thing I learned over the last couple months is that you have to keep at it if you want to finish your game. I have read in some different forums recently on how out dated Torque was, lack of documentation, or how hard it is to use. I just think that they are excuses for them not trying to learn Torque. I think they lack the motivation it takes to make a game with Torque or any other engine.
Recent Blog Posts
| List: | 07/15/06 - Barnsmorr Castle update. 04/30/06 - A newbie 04/21/06 - Torque specific books 03/26/06 - GPGT book: Half way - review. 01/16/06 - A newbie 11/28/05 - Plan for Mark Barner 11/18/05 - Plan for Mark Barner 11/09/05 - Plan for Mark Barner |
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Submit your own resources!| Ramen-sama (Jul 15, 2006 at 23:12 GMT) |
| Mark Barner (Jul 15, 2006 at 23:15 GMT) |
Edited on Jul 15, 2006 23:25 GMT
| Dave Young (Jul 16, 2006 at 00:12 GMT) |
| Mark Barner (Jul 16, 2006 at 02:20 GMT) |
Edited on Jul 16, 2006 02:21 GMT
| Andy Hawkins (Jul 16, 2006 at 14:27 GMT) |
| Stefan Lundmark (Jul 16, 2006 at 15:27 GMT) Resource Rating: 3 |
Oh and Mark/Rick, you're not allowed to share accounts because of the EULA which you agreed to when you purchased Torque. Just so you know.
| Keith (Jul 16, 2006 at 21:39 GMT) |
The forest at ground level looks great though; are the torches on the poles going to be lit with flames?
Great work so far.
-Keith
| Mark Barner (Jul 16, 2006 at 22:59 GMT) |
Quote:
Oh and Mark/Rick, you're not allowed to share accounts because of the EULA which you agreed to when you purchased Torque. Just so you know.
@Stefan: ? We have both purchased Torque. I am just writing up what we are doing with our project. Rick doesn't usually write blogs. Rick does the graphics and I do the programming. We are not sharing accounts.
@Keith: Yes we know of the shingles. As I said it is an early stage... more of a prototype. Rick has alot more work on the castle. As for the torches, I am going to do the lighting toward the end. Mainly everything is being put in place to see how the game is going to feel. Then the detail will come later.
@Andy: I had already turned off the collision and it did not really help. I think it is the way the fxShapeReplicator is placing the trees to close. I have to just try out some things and play around to see what works best.
edit:spelling
Edited on Jul 17, 2006 01:07 GMT
| Rick Morrison (Jul 17, 2006 at 00:04 GMT) |
Stefan,I have purchased Torque. Mark is better at writing then i am.
| Stefan Lundmark (Jul 17, 2006 at 11:19 GMT) Resource Rating: 3 |
I wasn't questioning if you had the license.
Good luck guys!
| Michael Hense (Jul 17, 2006 at 11:35 GMT) |
looks really nice so far, good luck...
--Mike
| EddieRay (Mar 13, 2007 at 15:21 GMT) |
| Mark Barner (Mar 13, 2007 at 23:58 GMT) |
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3.0 out of 5


