Previous Blog Next Blog
Prev/Next Blog
by date

Gnostaria WIP4

Gnostaria WIP4
Name:ando
Date Posted:Dec 15, 2007
Rating:3.5 out of 5
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for ando

Blog post






This is one crazy level build, it has caves, ruins, woods, two villages, docks, bridges, inns, a complete town etc.. You can enter all the structures, some have multiple floors, you can even access and patrol the town wall, its a very busy level. Getting all the interiors of the town to play nicely was a challenge but it is pretty good performance considering.

I avoided structural brushes and portals basically because it murder/death/kills the frame rate when your standing out in the street of the town, I could not afford to let map2diff slice and dice the geometry so it is pure detail brushwork and not a single portal. Proper optimizing of the brushwork when building was the order of the day hiding, chalking, mitring and the major saver was sneaky LOD's and some cool code from Matt that took the performance hit out of the water shader.

Santa would be happy to know some buildings in this level have good old chimneys so he can unload his big fat sack all over the place, well he does only come once a year, haha

Thanks to Matt again for letting me post this work and be sure to check out Gnostaria, it is shaping up nicely... www.gnostaria.com/

If you need any level work doing or general game art stuffage, drop me a mail (paying gigs only)

Recent Blog Posts
List:05/14/08 - 1.7 Good Stuffage
02/04/08 - Stuffage
12/15/07 - Gnostaria WIP4
10/12/07 - Gnostaria WIP3
10/06/07 - Gnostaria WIP2
09/19/07 - Gnostaria - Work in progress
06/11/07 - TGEA bling
04/04/07 - Jungle Boogie 2

Submit ResourceSubmit your own resources!

Chris \"C2\" Byars   (Dec 15, 2007 at 02:47 GMT)
Sexy as hell. Finally, someone actually tapping the abilities of TGEA.

And LOL wow at your comment about Santa.

Ross Pawley   (Dec 15, 2007 at 02:58 GMT)
Nice work there! I think it looks a bit sterile though, the textures could probably use a bit of dirtying up.

Eric Forhan   (Dec 15, 2007 at 05:06 GMT)
Quote:


I avoided structural brushes and portals basically because it murder/death/kills the frame rate


Now that's irony.

Nice pics, BTW!

Taylor Petrick   (Dec 15, 2007 at 16:44 GMT)
Great work Ando, as usual! I've been wondering, do you build your cities as one single dif, or is each building a seperate model?

ando   (Dec 15, 2007 at 19:36 GMT)
The buildings are seperate so when they are out of view they are not taxing the frame rate.

You must be a member and be logged in to either append comments or rate this resource.