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Gnostaria WIP3
Gnostaria WIP3
| Name: | ando | ![]() |
|---|---|---|
| Date Posted: | Oct 12, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for ando |
Blog post
Last blog pretty much covered the nature side of things in Gnostaria, terrain, trees, rocks, caves, blah blah, now I am onto the fun stuff, structures. You probably guessed by the screenshots it is a medieval town that is being built, the cool thing is these buildings will all have interiors, so you go to the Inn for a drink, go to Church and be forgiven for getting drunk and if they don't work you can sober up in the dungeons :)

Only the church here is opened at the moment, the other buildings are currently just exterior, I really want to plot out the town with these basic builds to get the idea of how things will look so I can easily make changes. I am loving TGEA and its fancy pants normal maps, cobbles and brick just look awesome when you in-game, the screens don't do em justice.

Something that bugged me was that the DTS bake into constructor seems to ignore transparency which is a nightmare because I will need to float in all the windows with the editor, I dunno if I am missing a trick here, any ideas? It be cool if somebody knows a good method of getting windows into TGEA diffs so it is one piece. I did float in the main church window with the editor just as a quick test but things will get ugly if I do a complete town like this. This seems a pretty basic feature that TGEA should be able to do.

There is still a long way to go with this and I hope to keep you guys updated as it go's. Thanks to Matt for being very open with this and letting me show you the level as I progress.

Check it out... www.gnostaria.com/

Only the church here is opened at the moment, the other buildings are currently just exterior, I really want to plot out the town with these basic builds to get the idea of how things will look so I can easily make changes. I am loving TGEA and its fancy pants normal maps, cobbles and brick just look awesome when you in-game, the screens don't do em justice.

Something that bugged me was that the DTS bake into constructor seems to ignore transparency which is a nightmare because I will need to float in all the windows with the editor, I dunno if I am missing a trick here, any ideas? It be cool if somebody knows a good method of getting windows into TGEA diffs so it is one piece. I did float in the main church window with the editor just as a quick test but things will get ugly if I do a complete town like this. This seems a pretty basic feature that TGEA should be able to do.

There is still a long way to go with this and I hope to keep you guys updated as it go's. Thanks to Matt for being very open with this and letting me show you the level as I progress.

Check it out... www.gnostaria.com/
Recent Blog Posts
| List: | 08/15/08 - Anybody want to make a game :) 05/14/08 - 1.7 Good Stuffage 02/04/08 - Stuffage 12/15/07 - Gnostaria WIP4 10/12/07 - Gnostaria WIP3 10/06/07 - Gnostaria WIP2 09/19/07 - Gnostaria - Work in progress 06/11/07 - TGEA bling |
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Submit your own resources!| Donald \"Yadot\" Harris (Oct 12, 2007 at 13:50 GMT) |
| Martin Schultz (Oct 12, 2007 at 14:05 GMT) |
| Stephan (viKKing) Bondier (Oct 12, 2007 at 14:35 GMT) |
Very nice work Ando.
(must be boring to hear, we are always saying the same thing in the end!) ;)
| Sean H. (Oct 12, 2007 at 14:45 GMT) |
| Verganas (Oct 12, 2007 at 15:10 GMT) |
| ando (Oct 12, 2007 at 15:20 GMT) |
| Stephan (viKKing) Bondier (Oct 12, 2007 at 15:31 GMT) |
Quote:
I hope I aint boring you with these updates
Absolutely not. Your posts are always strong motivators.
You have to add a tutorial to your to do list. ;)
| Solaris (Oct 12, 2007 at 15:34 GMT) |
All your work shows how good this engine really is, It CAN compete with Source engine products.
| Donald \"Yadot\" Harris (Oct 12, 2007 at 16:03 GMT) |
| Tom Eastman (Eastbeast314) (Oct 12, 2007 at 16:06 GMT) |
The only thing that makes me look twice at a few of those shots are the cobblestones, though. Not because they don't look awesome up close, but because they're just on a flat plane. Given the complexity of all the other surfaces, having a big flat surface (even if it looks awesome up close) takes something away. I suppose there would be more dirt - and possibly a curb/sidewalks in the town. If the town has enough money to cobble the entire town, they'd probably have sidewalks too.
You're probably already working on that sort of stuff, but it was pretty glaring to me in the first shot ;) Nice work in any case!
| Andy Hawkins (Oct 13, 2007 at 01:08 GMT) |
While the cobble stone effect looks good, crank the specularity down and change the specularity on the grit between the stone - as the dirt wouldn't be as shiny. Also from horse hooves, leather soles and carts, the spec on the stones themselves would be uneven.
Pull the bloom down. It seems ever since bloom was introduced, every has to crank it to 11. Bloom doesn't occur naturally - it's a human eye / camera thing.
Other than that - awesome as usual!!!!!
Edited on Oct 13, 2007 01:09 GMT
| Michelle aka Badazz (Oct 13, 2007 at 04:17 GMT) |
| Florian (Oct 13, 2007 at 17:46 GMT) |
well... i got to dissappoint you..
if you put them in contructor as DTS objects(just simple faces with transparant textures)
it wont work, you'll get weird things, like you wont see static meshes trough it, and also some other stuff
the engine needs to be modified to get that working...
I got the same a while ago... very frustrating
anyway, about the art...
looks pretty good, a bit bland tough
also, if every texture is normal mapped, then you have weak/bad normal maps
(for example, the cobblestone normal map is very blurry and flat)
what application do you use?
also, what is the resolution of textures that you use?
another thing that looks odd is the foundation of the buildings
i dont think the foundation of a church is the same as the foundation of a building
and finaly, to make the whole scene more alive, try adding things like loundry lines, and other things you would encounter in a medieval town ;)
| Stephan (viKKing) Bondier (Oct 13, 2007 at 18:01 GMT) |
For example, streets are a bit large for a Middle-Aged area. There should be a sewer system in the middle of the street too.
As for buildings foundations, I have do disagree with Florian.
There are extensive works in the main street of the place I live, and there are no differences between my own house and the church about foundations. My house and the church have been both built around 12th century.
The ground has been dug for about 60 cm (around 24 feet) and I've been checking very carefully as this was a unique opportunity to do so. In fact, I was more looking for clues of the roman road that was laying there nearly 2,000 years ago (Via Agrippa was the name of the road), but nothing left is visible. I suppose pavements were sold at some stage, maybe to pay the nice sidewalks that have been built for a very long time.
| Taylor Petrick (Oct 13, 2007 at 18:36 GMT) |
| ando (Oct 13, 2007 at 19:51 GMT) |
You cant please everybody and you never will, people have different opinions. some say more bloom, some say less bloom, some say heavy normal maps, some say subtle normal maps, people pick up on different things and all I can do is try and find that neutral balance.
Sure the scene is a bit bland but it will look fuller and have more variation, this is not an easy task though because there is allot of interaction going on with the buildings having interiors and once network and characters are thrown into the mix it gets complex.
| Florian (Oct 14, 2007 at 13:19 GMT) |
@stephan
where do you live:o?
about the foundation, could be, i never saw it in person
@ando
about the normal maps, what application do you use to make your normal maps?
and what texture dimensions are you working with?
| ando (Oct 17, 2007 at 15:24 GMT) |
512x512
Nvidia Photoshop Plugin
| Florian (Oct 18, 2007 at 00:20 GMT) |
the nvidia photoshop plugin is.... well.....bad
it does the job for very simple things, but if you wanna get some good results, dont use that one
try using crazybump
its the best program out there, and its free
its in beta and you can get a free copy of it on the forums
just google crazybump and you'll get it ;)
(you'll be amazed by it, at least, i was when i saw what was posible ^^)
| ando (Oct 18, 2007 at 15:09 GMT) |
| Ryan Clark (Jan 29, 2008 at 01:42 GMT) |
CrazyBump does work on 64-bit windows. At least, it ought to.
Please send me an email if you aren't able to install it. Maybe I can help!
thanks,
-Ryan
ryan@crazybump.com
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