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TGEA bling
TGEA bling
| Name: | ando | ![]() |
|---|---|---|
| Date Posted: | Jun 11, 2007 | |
| Rating: | 4.7 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for ando |
Blog post




BLING BLING, maybe 4 pics is a but much but hey you need broadband in your life.
Been busy doing various contracts and finally got the chance to work with TGEA. I have been wanting to have a crack at TGEA for a while now and building this sewer system was a good introduction, water, lights, shader tricks etc... I think it is important to be subtle with shaders and bling bling FX, I see some newer games that go too far with shiny shaders and everything can look plastic.
I really enjoyed playing with the eye candy extras TGEA offers and hope a few more TGEA contracts come my way so I can tinker with it some more, any work really, TGE, TGEA, whatever drop me a mail.
Recent Blog Posts
| List: | 08/15/08 - Anybody want to make a game :) 05/14/08 - 1.7 Good Stuffage 02/04/08 - Stuffage 12/15/07 - Gnostaria WIP4 10/12/07 - Gnostaria WIP3 10/06/07 - Gnostaria WIP2 09/19/07 - Gnostaria - Work in progress 06/11/07 - TGEA bling |
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Submit your own resources!| Adam Beer (Jun 11, 2007 at 23:53 GMT) |
| Sparkling (Jun 12, 2007 at 01:18 GMT) |
We're always looking for more volunteers BTW, if you're bored and haven't got anything better to do. ;)
-Sparkling
http://www.visionsgame.com
Edited on Jun 12, 2007 01:20 GMT
| Mark (Jun 12, 2007 at 01:22 GMT) |
| Cornell Cook (Jun 12, 2007 at 01:31 GMT) |
| Chris \"C2\" Byars (Jun 12, 2007 at 01:58 GMT) |
| Daniel Rehn (Jun 12, 2007 at 02:10 GMT) |
That HAS to be the most cleanest, most hygenic sewer system Ive ever seen -- EVER...
And Ive worked in industrial sanitation..... :)
Your lighting makes this !
| Eric Elwell (Jun 12, 2007 at 02:14 GMT) |
| James Brad Barnette (Jun 12, 2007 at 02:19 GMT) |
if not then what did you build it in? the lightmaps look awesome.
please share you lighting techniques with us!
| Todd Pickens (Jun 12, 2007 at 02:43 GMT) |
| Tom Eastman (Eastbeast314) (Jun 12, 2007 at 03:15 GMT) |
| J.C. Smith (Jun 12, 2007 at 03:52 GMT) |
| Russell Fincher (Jun 12, 2007 at 03:58 GMT) |
| Barry Gallagher (Jun 12, 2007 at 04:05 GMT) |
Any chance of sharing your texture technique. Do you take your own photo textures?
| ando (Jun 12, 2007 at 06:30 GMT) |
The lighting is all done in-game, start with a sg_default, then make it your own, test and retest in one small area of the mission then copy paste all over.
The textures are photo based, mixed with some texture packs I got over the years. I use photoshop and usually layer up various textures to create new textures, I rarely start from scratch but sometimes it is required. Normal maps are generated with the nvidi photoshop plugin.
| Oliver Rendelmann - DerR (Jun 12, 2007 at 06:53 GMT) |
| Kory James (Jun 12, 2007 at 08:38 GMT) |
| Martin Schultz (Jun 12, 2007 at 08:51 GMT) |
| Phil Carlisle (Jun 12, 2007 at 09:54 GMT) |
| James Laker (BurNinG) (Jun 12, 2007 at 10:04 GMT) |
| Leroy Frederick (Jun 12, 2007 at 11:48 GMT) Resource Rating: 5 |
| DodongoXP (Jun 12, 2007 at 15:39 GMT) |
they rock!!
| Mark Dynna (Jun 12, 2007 at 17:39 GMT) |
This kind of stuff almost makes me wish I wasn't working on a primarily outdoor game.
| Sparkling (Jun 12, 2007 at 19:06 GMT) |
These screenshots make me think - WOW We can make this SO COOL!
Edited on Jun 12, 2007 19:07 GMT
| Tom Bentz (Jun 13, 2007 at 05:49 GMT) |
| Jeremiah Fulbright (Jun 13, 2007 at 15:43 GMT) |
| James Brad Barnette (Jun 13, 2007 at 15:45 GMT) |
| Michael Hense (Jun 13, 2007 at 19:21 GMT) |
hey, post a few in the showcase...
--Mike
| Russell Fincher (Jul 18, 2007 at 20:28 GMT) |
Edited on Jul 18, 2007 20:29 GMT
| jj gamedesigner (Aug 10, 2007 at 18:03 GMT) |
| Glenn Thomas (Sep 10, 2007 at 08:06 GMT) |
| CSMP (Feb 17, 2008 at 07:51 GMT) |
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4.7 out of 5


