Previous Blog Next Blog
Prev/Next Blog
by date

TGEA bling

TGEA bling
Name:ando
Date Posted:Jun 11, 2007
Rating:4.7 out of 5
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for ando

Blog post








BLING BLING, maybe 4 pics is a but much but hey you need broadband in your life.

Been busy doing various contracts and finally got the chance to work with TGEA. I have been wanting to have a crack at TGEA for a while now and building this sewer system was a good introduction, water, lights, shader tricks etc... I think it is important to be subtle with shaders and bling bling FX, I see some newer games that go too far with shiny shaders and everything can look plastic.

I really enjoyed playing with the eye candy extras TGEA offers and hope a few more TGEA contracts come my way so I can tinker with it some more, any work really, TGE, TGEA, whatever drop me a mail.

Recent Blog Posts
List:08/15/08 - Anybody want to make a game :)
05/14/08 - 1.7 Good Stuffage
02/04/08 - Stuffage
12/15/07 - Gnostaria WIP4
10/12/07 - Gnostaria WIP3
10/06/07 - Gnostaria WIP2
09/19/07 - Gnostaria - Work in progress
06/11/07 - TGEA bling

Submit ResourceSubmit your own resources!

Adam Beer   (Jun 11, 2007 at 23:53 GMT)
Very nice man. I like the 1st pic especially.

Sparkling   (Jun 12, 2007 at 01:18 GMT)
Beautiful interiors here. Nice work! I especially like the texture you got on the cement walls in the tunnels there.

We're always looking for more volunteers BTW, if you're bored and haven't got anything better to do. ;)

-Sparkling
http://www.visionsgame.com
Edited on Jun 12, 2007 01:20 GMT

Mark   (Jun 12, 2007 at 01:22 GMT)
looks really good

Cornell Cook   (Jun 12, 2007 at 01:31 GMT)
NICE!! Really digging this, has almost the same feel as HL2. Moar pixs please :)

Chris \"C2\" Byars   (Jun 12, 2007 at 01:58 GMT)
yumm.

Daniel Rehn   (Jun 12, 2007 at 02:10 GMT)
Very nice looking work, but .....

That HAS to be the most cleanest, most hygenic sewer system Ive ever seen -- EVER...
And Ive worked in industrial sanitation..... :)

Your lighting makes this !

Eric Elwell   (Jun 12, 2007 at 02:14 GMT)
lookin sharp

James Brad Barnette   (Jun 12, 2007 at 02:19 GMT)
was that lighting done in constructor?
if not then what did you build it in? the lightmaps look awesome.
please share you lighting techniques with us!

Todd Pickens   (Jun 12, 2007 at 02:43 GMT)
nice job as always ando.

Tom Eastman (Eastbeast314)   (Jun 12, 2007 at 03:15 GMT)
Sweet!

J.C. Smith   (Jun 12, 2007 at 03:52 GMT)
Nice work, it looks great.

Russell Fincher   (Jun 12, 2007 at 03:58 GMT)
Stunning. I'm with James... share a bit of your lighting technique with us. :)

Barry Gallagher   (Jun 12, 2007 at 04:05 GMT)
Looking damn good!

Any chance of sharing your texture technique. Do you take your own photo textures?

ando   (Jun 12, 2007 at 06:30 GMT)
Thanks guys,

The lighting is all done in-game, start with a sg_default, then make it your own, test and retest in one small area of the mission then copy paste all over.

The textures are photo based, mixed with some texture packs I got over the years. I use photoshop and usually layer up various textures to create new textures, I rarely start from scratch but sometimes it is required. Normal maps are generated with the nvidi photoshop plugin.

Oliver Rendelmann - DerR   (Jun 12, 2007 at 06:53 GMT)
Very good texture and lighting work.

Kory James   (Jun 12, 2007 at 08:38 GMT)
amazing, can't wait to see more of your work.

Martin Schultz   (Jun 12, 2007 at 08:51 GMT)
Superrealistic look as always, good job!

Phil Carlisle   (Jun 12, 2007 at 09:54 GMT)
I think Daniels right, I would expect to see some staining in parts of the concrete. It looks great, but too uniform. I think thats the only bit thats missing.

James Laker (BurNinG)   (Jun 12, 2007 at 10:04 GMT)
Have to agree with everyone... Looking reallly goood!

Leroy Frederick   (Jun 12, 2007 at 11:48 GMT)   Resource Rating: 5
WOW, TGEA really kicks you know what, great screenies ando! :0)

DodongoXP   (Jun 12, 2007 at 15:39 GMT)
very impressive pictures..


they rock!!

Mark Dynna   (Jun 12, 2007 at 17:39 GMT)
This just goes to show you what good Normal Maps for a texture will do. Huge props to John Kabus and the work he did with TGEA lighting system.

This kind of stuff almost makes me wish I wasn't working on a primarily outdoor game.

Sparkling   (Jun 12, 2007 at 19:06 GMT)
Hey Mark, read the section I wrote on Mining and caves in the design docs. ;)

These screenshots make me think - WOW We can make this SO COOL!
Edited on Jun 12, 2007 19:07 GMT

Tom Bentz   (Jun 13, 2007 at 05:49 GMT)
Yeah for TGEA bling!

Jeremiah Fulbright   (Jun 13, 2007 at 15:43 GMT)
How long does it takes to light all of that, from scratch?

James Brad Barnette   (Jun 13, 2007 at 15:45 GMT)
Is that lighmaps created in constructor?

Michael Hense   (Jun 13, 2007 at 19:21 GMT)
really nice looking stuff... especially that first shot...

hey, post a few in the showcase...

--Mike

Russell Fincher   (Jul 18, 2007 at 20:28 GMT)
Woah... ran across this link with pics of Japanese sewers today and couldn't help but post it. Some of it looks very similar to your work here.
Edited on Jul 18, 2007 20:29 GMT

jj gamedesigner   (Aug 10, 2007 at 18:03 GMT)
hey very nice and i would love to have you on my project. email me at yahoo.com and we'll talk.

Glenn Thomas   (Sep 10, 2007 at 08:06 GMT)
Very beautiful work, everything is very clean. Do you do the concept art for these as well or are they based on another artists' work? I wanna keep you in mind for a larger scale project in the future if your not to busy. I just need to get with my partners and see if we can budget you first.

CSMP   (Feb 17, 2008 at 07:51 GMT)
those are some motivating pictures of TGEA, looks like your taking full advantage!

You must be a member and be logged in to either append comments or rate this resource.