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Random maps and menu screens
Random maps and menu screens
| Name: | Geom | ![]() |
|---|---|---|
| Date Posted: | Apr 17, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Geom |
Blog post
Lately I've been working on generating random maps for Orcs vs. Martians. It's been pretty fun since it's all very visual work.
I owe Derek Adams a beer for this.
Screenshots:


One of the interesting challenges I haven't tackled yet is, how to ensure that a generated map is playable !!! LOL That's the problem with randomness, you're not sure what you're going to get. For this game, the main problem is that player locations must be reachable from each other. Namely, they should not be isolated by bodies of water, cliff ledges, etc. I am not planning on having any air or water units in the game, so player locations must be mutually reachable by land.
I've also been working on the out-of-game screens and menus for the game. I got tired of looking at the placeholder art for the RTS-SK. That orangey-pink background color gets to you after a while.
Menu screens:


More ramblings at
I owe Derek Adams a beer for this.
Screenshots:


One of the interesting challenges I haven't tackled yet is, how to ensure that a generated map is playable !!! LOL That's the problem with randomness, you're not sure what you're going to get. For this game, the main problem is that player locations must be reachable from each other. Namely, they should not be isolated by bodies of water, cliff ledges, etc. I am not planning on having any air or water units in the game, so player locations must be mutually reachable by land.
I've also been working on the out-of-game screens and menus for the game. I got tired of looking at the placeholder art for the RTS-SK. That orangey-pink background color gets to you after a while.
Menu screens:


More ramblings at

Recent Blog Posts
| List: | 10/04/08 - RTS game features and when to tie a bow 01/02/08 - Old fonts, new fonts 11/29/07 - Tab Control WIP 11/11/07 - OVM Beta1 test! 07/11/07 - Orcs vs. Martians 05/31/07 - work on programmatic DTS billboards 02/14/07 - Recoloring DTS shapes 01/24/07 - Orcs vs. Martians alpha |
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Submit your own resources!| Treb Connell (formerlyMasterTreb (Apr 18, 2006 at 01:22 GMT) |
| Todd Pickens (Apr 18, 2006 at 02:01 GMT) |
| James Thompson (Apr 18, 2006 at 11:33 GMT) |
Edited on Apr 18, 2006 11:34 GMT
| Geom (Apr 18, 2006 at 17:36 GMT) |
thanks for the encouraging word!
@James
I'm generating the basic landscape using a sinus (? not sure if that's the right name) fractal function. But by itself that produces terrain that is too "hilly" and doesn't have enough flat spots for buildings. So I then run a "sharpening" algorithm. It tends to steepen the sides of hills, while flattening the tops. That produces cliffs, which is nice since cliffs are interesting to look at, and also elevated plateaus, which is nice since flat plateaus are suitable for building buildings on.
| James Thompson (Apr 27, 2006 at 16:46 GMT) |
Edited on Apr 27, 2006 16:46 GMT
| Geom (Apr 27, 2006 at 21:10 GMT) |
Lately though I've noticed that the map generation still seems to have problems, somewhere. When loading, I get crashes in maybe 1 out of 10 times. And occasionally it will load, but then the terrain has transparent square holes in it here and there.
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