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Recoil System
Recoil System
| Name: | Matt "Mr. Pig" Razza | |
|---|---|---|
| Date Posted: | Jan 12, 2006 | |
| Rating: | 3.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Matt "Mr. Pig" Razza |
Blog post
Well, just an update-
It seems we won't have a working multiplayer internal version by the 17th. There are still lag problems I need to look at. The rest of the game is moving along nicely. Our account system has been started which means we are moving closer to a public beta, I also have added a basic recoil system which I have yet to perfect. It is, and will be, a "full-physical", "force-feedback" system with no cone-fire! As you fire the weapon, the crosshair moves up, to the left, and to the right. The user is required to pull the mouse down to level the fire and control the weapon. As of now the crosshair pulls up and to the right (left support will be added in the next version). The rate is defined by the weapon allowing larger weapons to have more recoil. The system also gives a space of flux so that the recoil is not constant (set randomly). It may pull up more one shot then it will the next. I still need to add some other elements to the recoil to make it more dynamic. The weapon will pull more as you fire more, this factor will then decrease between shots at a set interval. The weapon will also pull more as you are running then standing still. Ducking will provide an even easier way to aim. The recoil system seems promising and is giving me the results I expected. I'm hoping I can have it perfected by the end of the week.
[EDIT]
As always - a programmers time-frame is way off.
It seems we won't have a working multiplayer internal version by the 17th. There are still lag problems I need to look at. The rest of the game is moving along nicely. Our account system has been started which means we are moving closer to a public beta, I also have added a basic recoil system which I have yet to perfect. It is, and will be, a "full-physical", "force-feedback" system with no cone-fire! As you fire the weapon, the crosshair moves up, to the left, and to the right. The user is required to pull the mouse down to level the fire and control the weapon. As of now the crosshair pulls up and to the right (left support will be added in the next version). The rate is defined by the weapon allowing larger weapons to have more recoil. The system also gives a space of flux so that the recoil is not constant (set randomly). It may pull up more one shot then it will the next. I still need to add some other elements to the recoil to make it more dynamic. The weapon will pull more as you fire more, this factor will then decrease between shots at a set interval. The weapon will also pull more as you are running then standing still. Ducking will provide an even easier way to aim. The recoil system seems promising and is giving me the results I expected. I'm hoping I can have it perfected by the end of the week.
[EDIT]
As always - a programmers time-frame is way off.
Recent Blog Posts
| List: | 04/12/06 - Ported Recoil System to the Engine 04/06/06 - Network Support Finished 01/12/06 - Recoil System 12/14/05 - Plan for Mr. Pig |
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Submit your own resources!| Chris \"C2\" Byars (Jan 12, 2006 at 00:31 GMT) |
Edited on Jan 12, 2006 00:37 GMT
| Ben Jones (Jan 12, 2006 at 00:54 GMT) |
| Todd Pickens (Jan 12, 2006 at 02:07 GMT) |
| X-Tatic (Jan 12, 2006 at 02:55 GMT) |
Edited on Jan 12, 2006 02:55 GMT
| Jesse (Midhir) Liles (Jan 13, 2006 at 22:11 GMT) |
| Chris \"C2\" Byars (Jan 21, 2006 at 20:50 GMT) |
| Matt "Mr. Pig" Razza (Feb 04, 2006 at 15:48 GMT) Resource Rating: 5 |
The game is going to be an FPS. Learn more about it at our site.
http://www.valdegames.com
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3.0 out of 5


