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Solar Cycle Demo Released ......
Solar Cycle Demo Released ......
| Name: | Anthony Abrams | |
|---|---|---|
| Date Posted: | Jun 02, 2007 | |
| Rating: | 3.5 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Anthony Abrams |
Blog post
Well finally after a lot of work on my part we have the demo ready to be downloaded.

Click Here to download the demo (~10 MB).
*Note: There is a in-game menu that you will need to use from time to time (To restart a level, etc;). You can access it by pressing escape.
Please tell us what you think.
If there are no major bugs we are hoping to have the full version out in a week or so.
In other news we have our first model pack up for download.
Click Here to check it out (and maybe purchase). The models are fully torque compatible. They are pretty unique in style.
We have a few other model packs in the works, including some DIF packs.
More information on that when they are close to being done.
*EDIT* ... Links were broken so I removed them for now. Will update as soon as I have the time.

Click Here to download the demo (~10 MB).
*Note: There is a in-game menu that you will need to use from time to time (To restart a level, etc;). You can access it by pressing escape.
Please tell us what you think.
If there are no major bugs we are hoping to have the full version out in a week or so.
In other news we have our first model pack up for download.
Click Here to check it out (and maybe purchase). The models are fully torque compatible. They are pretty unique in style.
We have a few other model packs in the works, including some DIF packs.
More information on that when they are close to being done.
*EDIT* ... Links were broken so I removed them for now. Will update as soon as I have the time.
Recent Blog Posts
| List: | 06/16/07 - Slow But Steady 06/02/07 - Solar Cycle Demo Released ...... 05/30/07 - Solar Cycle Progress ... 05/23/07 - Solar Cycle Demo Soon 05/22/07 - The End Is Near ... |
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Submit your own resources!| Matt Huston (Jun 04, 2007 at 10:10 GMT) |
Cool idea - I actually had prototyped a game similar a couple months ago but was with planets. I would add a Help section or How-to cause although I had an idea of what I was supposed to be doing, it wasn't exactly clear. Congrats on the release.
| Anthony Abrams (Jun 04, 2007 at 11:00 GMT) |
We were starting to get a little freaked out. LOL.
Actually the pieces are planets ... maybe we should look at making that a little more obvious.
And there is a how to button on the menu after you hit Play. It's the bottom left button.
It goes over how to play the game and the general "rules" that apply.
Thanks for trying the demo though.
Just curious how far in the demo did you get? and how long did it take?
Just wondering about the difficulty of the demo. One of our testers got through it in a few days, but they play a lot of puzzle games and are really good at them.
*edit*
Another question ... Did all of the letters work for you? We had a tester report that a bunch of letters would not work when they typed. We think that it is fixed, but thought it would be good to check any way.
Thank You for your comments.
Edited on Jun 04, 2007 11:24 GMT
| Kevin James (Jun 16, 2007 at 14:54 GMT) |
I know what it feels like when you don't get any feedback, so I'll help out a little. First of all, keep in mind that I am not much of a puzzle gamer, what got me to play the game is the cool screenshot you posted here.
Quote:
Just curious how far in the demo did you get? and how long did it take?
I couldn't get past you first level. Like I said, I'm not into puzzle games, though I'd think anybody would be able to get past the first level of any game.
Quote:
Did all of the letters work for you? We had a tester report that a bunch of letters would not work when they typed. We think that it is fixed, but thought it would be good to check any way.
I didn't run into this problem.
Some suggestions:
1.) TGB offers a powerful particle system. Take advantage of it. TGB also has great blending power. Some transitions would look much better if they were blended instead of just switched.
2.) I haven't posted a lot of .plans, but a common theme is: more pictures equals more interest and responses. If you want a landslide of feedback, dump a myriad of pictures into your .plan. That is the most you can do, the rest is up to the community.
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3.5 out of 5


