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AfterWorld Alpha 8
AfterWorld Alpha 8
| Name: | bank | |
|---|---|---|
| Date Posted: | Sep 28, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for bank |
Blog post
Hey all GGers!
While the snapshot is pending for approval, I thought it could be nice to show you what we have already :)

AfterWorld
jumps to the next stage of it's development
The public Alpha 8 is out. Registration is free and open for everyone who wanna see what our AfterWorld is.
Some tech-related information:
At the beginning we started working with TGE1.3, then upgraded to TGE1.4.2/TLK. After the release of TGE1.5 we merged only parts of it into our project, together with manual merge of cores of ArcaneFX and T2D with lots of customization and changes.
Want to say huge thanks to the community for resources, helped us a lot in development.
Our project - AfterWorld is MMOG, to be a 3D post-apocalyptic-style world (not a nuclear war!) with elements of FPS and RPG merged together to offer a unique gameplay.
The "core" of the economy is manufacturing (crafting) of items. All in-game items made only by players. The regional-based economy we are working on allows us to make really interesting game with a lot of potential for future possible expansions.
On release it is planned to implement a RCE (Real Cash Economy) in game.
Having a strong player-base and good community pushes us to work more and more, implementing step-by-step all our ideas and functionality.

P.S. We are badly in a need of new good quality avatars (male/female), and we are looking for someone with good 3dsmax/modeling/animation knowledge to take that (paid) job. If interested, send me a message at
While the snapshot is pending for approval, I thought it could be nice to show you what we have already :)

AfterWorld
jumps to the next stage of it's development
The public Alpha 8 is out. Registration is free and open for everyone who wanna see what our AfterWorld is.
Some tech-related information:
- Powered by Torque Game Engine (heavily modified 1.5.0)
- Featuring ArcaneFX Core
- Integrated Torque 2D technology (not much used atm)
- Servers powered by openSUSE Linux
- Database: MySQL
- More than 3000 already registered players (today we got the 1000-th player registered since we opened registration at September 20)
- More than 300 different people playing during a single day
- Client for MS Windows (Linux and MacOS will be available as soon as we find time to work on it)
At the beginning we started working with TGE1.3, then upgraded to TGE1.4.2/TLK. After the release of TGE1.5 we merged only parts of it into our project, together with manual merge of cores of ArcaneFX and T2D with lots of customization and changes.
Want to say huge thanks to the community for resources, helped us a lot in development.
Our project - AfterWorld is MMOG, to be a 3D post-apocalyptic-style world (not a nuclear war!) with elements of FPS and RPG merged together to offer a unique gameplay.
The "core" of the economy is manufacturing (crafting) of items. All in-game items made only by players. The regional-based economy we are working on allows us to make really interesting game with a lot of potential for future possible expansions.
On release it is planned to implement a RCE (Real Cash Economy) in game.
Having a strong player-base and good community pushes us to work more and more, implementing step-by-step all our ideas and functionality.
- Be sure to check-out the official AfterWorld web-site for news, more screenshots, and forums.
- Don't have an account? Make your very own now! Join another 3k+ players now!
- Download installer, wait for patches to be downloaded and installed. And you are ready to go in!

P.S. We are badly in a need of new good quality avatars (male/female), and we are looking for someone with good 3dsmax/modeling/animation knowledge to take that (paid) job. If interested, send me a message at

Recent Blog Posts
| List: | 09/28/07 - AfterWorld Alpha 8 04/24/07 - Colors are good and lovely to play with! Isn't it? 12/30/06 - Torque serving 100+ players and more... 12/11/06 - some random thoughts 05/24/06 - American Idol for Indie Video Game Developers? 02/14/06 - working on progress (warning: no warnings about huge pictures or whatever) 12/31/05 - Happy New Year! 12/04/05 - Welcome to AfterWorld. First steps... |
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Submit your own resources!| Julian R (Sep 28, 2007 at 16:56 GMT) |
Julian
| Brian \\\"Cybore\\\" Smith (Sep 28, 2007 at 17:38 GMT) |
| bank (Sep 28, 2007 at 17:42 GMT) |
We expecting it to be back within a few hours.
edit: spl
edit2: It's up! You can register now.
Edited on Sep 28, 2007 18:55 GMT
| Stephan (viKKing) Bondier (Sep 29, 2007 at 07:46 GMT) |
No Login integrated yet? that's what the activation page tells anyway.
Client setup only 544 kb? 8-P
| Stephan (viKKing) Bondier (Sep 29, 2007 at 08:56 GMT) |
Very good work here Bank. 8-)
I just wandered into the game for a few minutes. I love it.
I noticed a few key mapping problems, mainly, despite there is a warning telling me previous key would be unmapped, the new mapping is not preformed. 8-/
| bank (Sep 29, 2007 at 14:44 GMT) |
| Stephan (viKKing) Bondier (Sep 29, 2007 at 14:48 GMT) |
Very nice game anyway 8-).
| bank (Sep 29, 2007 at 14:58 GMT) |
Thanks :) Torque is a cool thing to play with :)
| bank (Oct 06, 2007 at 19:26 GMT) |
AfterWorld Trailer
Our team wants to say huge thanks to Trailer-Star.com for providing great service! Really great work, and hey, it's even FREE for Indies!!!
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