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Continutation of Blender Character
Continutation of Blender Character
| Name: | Stacey Mickens | |
|---|---|---|
| Date Posted: | Jun 28, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Stacey Mickens |
Blog post
I have been so busy that I finally got a little time to go back to texturing my character. I haven't been on the site for awhile.


I just started on the arms texture so I am still working on them. Been so busy working on my site, it's mostly poser content I have created up right now but it is still new. I hope to expand it more.HB3DPortal
But I did make a category in the forums for independent torque developers can post their game screen shots and releases. And if you want to add a banner on my site to link to your site that is fine just email me and let me know and I'll place it in rotation.


I just started on the arms texture so I am still working on them. Been so busy working on my site, it's mostly poser content I have created up right now but it is still new. I hope to expand it more.HB3DPortal
But I did make a category in the forums for independent torque developers can post their game screen shots and releases. And if you want to add a banner on my site to link to your site that is fine just email me and let me know and I'll place it in rotation.
Recent Blog Posts
| List: | 06/28/07 - Continutation of Blender Character 05/19/07 - When You Need Your Own Texture 02/19/07 - Back In Blender 01/27/07 - Progress With Blender 01/25/07 - Coming Back To Torque 01/27/06 - Let's Make... 01/27/06 - Bored, So I Sketch 09/12/05 - Plan for Stacey Byrd |
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Submit your own resources!| Tim Heldna (Jun 28, 2007 at 14:51 GMT) |
| David Montgomery-Blake (Jun 28, 2007 at 15:05 GMT) |
@Tim
She has some of the mesh shots in her previous blogs. They're a little rougher than this one.
| Stacey Mickens (Jun 28, 2007 at 15:06 GMT) |
At the moment it isn't triangulated so the faces count is 1147 and guess triangulated it would be double so 2294 faces.


@David
Thx for the compliment. :)
Edited on Jun 28, 2007 15:11 GMT
| Leroy Frederick (Jun 28, 2007 at 15:49 GMT) |
| Aaron Ellis (Jun 28, 2007 at 16:09 GMT) |
She's looking good. As for Poser, I've always wondered how to get my character meshes into it (or DAZ Studio either one).
Keep up the good work.
| Mark (Jun 28, 2007 at 18:58 GMT) |
| Stacey Mickens (Jun 28, 2007 at 19:15 GMT) |
| Rex (Jun 29, 2007 at 13:25 GMT) |
Oh, and BTW, @ Stacey: great looking figure there! The poly count doesn't seem extraordinary high, especially for a POSER figure, much less and the figures don't look so good...keep it up[the good work, that is]!
| Stacey Mickens (Jun 29, 2007 at 17:09 GMT) |
Thx you for the comment.
I'm sorry my statement early wasn't clear. This model isn't for poser. I'm a independent content developer for poser which is I mostly make clothing for the characters. Majority of my stuff can be found on Renderosity but I recently opened my own site to sell them. This model is something I am working on, on the side. She is meant for games. I really didn't think of bringing her into poser but it is a thought.
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