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How to learn XNA and TorqueX the easy way
How to learn XNA and TorqueX the easy way
| Name: | Alienforce | |
|---|---|---|
| Date Posted: | Dec 17, 2007 | |
| Rating: | 3.7 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Alienforce |
Blog post

Background:
Would it not be great to use "spare time" for learning? Like in your car, on the beach, groceries shopping or anywhere, anytime you have some time over??
Not have to be online, not to have to carry around books or printouts to read; instead you just have to listen.
Concept:
Collecting resources, written tutorials etc.. and transfer it to a portable media in audio format.
Making the material available in these formats.
Audio versions for downloading to iPods, cell phones, etc
Video versions for portable media players
Online versions for easy access
And making the content available to the GG community for FREE as an educational resource.
There are both commercial and free video tutorials available on the net that really sucks when it comes to audio quality and performance. The goal is to make this project 100% professional quality with a low production timeframe.
WIP:
Audio demos Done!
Video demos Pending!
Collecting resources In progress!
Questions:
Are there any interests for this concept?
(if not I don't want to spend my time making this public)
Have you got any good XNA tutorials that would fit in this project?
(I WILL NOT CONVERT ANY COPYRIGHTED MATERIAL!)
Response from GG would be appreciated regarding any legal issue!
Any other suggestions?
Please feel free to check out the audio demos.
Download demo content: (Alien_XTS_demo.rar)
Rainy Day.mp3 - 192kbs stereo
Rainy Day TorqueX tutorial by GarageGames
Rainy Day 48kbs_M.mp3 - 48kbs mono
Rainy Day TorqueX tutorial by GarageGames
More then one way 48kbs_M.mp3 - 48kbs mono
More than one way to make it as an indy..
Blogg post by : Corey Martin Click Here
NEW DEMO:
Creating a sucessfull game with torque written by GarageGames
mp3 - 48kbs mono - Runtime: 42min - DL: Full version 13MB, Demo 3MB
This is the intro/tutorial that made me buy all the Torque stuff! :)
(A demo is online with part 1&2 since i want to have GG permission before posting the full version)
PS. These conversions are done straight from the origins
But it shows the potential of the final product.
Download link:
Audio Demo
Creating a sucessfull game with torque
Online demo:
Pending!
EDIT:
Added link for demo of "Creating a sucessfull game with torque"
Recent Blog Posts
| List: | 12/17/07 - How to learn XNA and TorqueX the easy way 02/06/07 - TGEA Alpha starter.kits |
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Submit your own resources!| Eric Schuld (Dec 18, 2007 at 01:02 GMT) Resource Rating: 5 |
Thanks! And yes - I do forsee many people who would be interested in resources like this.
| Mike Rowley (Dec 18, 2007 at 01:36 GMT) |
Downloaded.
| Alienforce (Dec 18, 2007 at 02:31 GMT) |
Just want to add, the the Alien_XTS_demo.rar is just a test and not in anyway the finals.
Right now i am doing several tests using different compression rates etc.
personally i prefer quality over filesize but i know people dont like huge downloads sometime :)
Edited on Dec 18, 2007 02:53 GMT
| Alienforce (Dec 18, 2007 at 07:38 GMT) |
Any comment from GG regarding posting the full version would be great! ?
Edited on Dec 18, 2007 07:41 GMT
| Edwin R (Dec 18, 2007 at 09:17 GMT) Resource Rating: 5 |
I am very exited about that !
(I rate 5 ;) )
Edited on Dec 18, 2007 09:18 GMT
| Michael Hense (Dec 18, 2007 at 12:59 GMT) |
(yes, i'm still alive and barely kickin')
--Mike
| Daniel Staub (Dec 18, 2007 at 16:14 GMT) |
Sammual
| Andy Hawkins (Dec 18, 2007 at 22:16 GMT) |
| Alienforce (Dec 20, 2007 at 14:14 GMT) |
Quick update:
Working on improve the speech engine with new voice synthesis algorithm with more human feeling for smaller tutorials, and there will also be real voice narration for more complex tutorials.
Merry X-Mas!!
| Pesto126 (Dec 22, 2007 at 13:54 GMT) |
| Alienforce (Dec 23, 2007 at 08:50 GMT) |
Because it takes 2 min to render out a 45 min "spoken document".
And production time for a "on the go" audio product is minimal.
| JoZ (Jan 04, 2008 at 12:53 GMT) |
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3.7 out of 5


