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Torque Wii Port

Torque Wii Port
Name:Marcus 
Date Posted:Jul 17, 2007
Rating:Not Rated
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Blog post
With the release of the Torque Wii port, I am getting a lot of great ideas and my imagination is running wild. I'm looking forward to hopefully getting my hands on this. This is a great day to be an indie. Now if only Sony will follow Microsoft and Nintendo's examples.

The Press Release on GameDev.net

Recent Blog Posts
List:07/17/07 - Torque Wii Port
03/05/07 - An enemy becomes a friend...
06/27/06 - Grabbing Torque by the Horns!

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Alan Hembra   (Jul 17, 2007 at 16:18 GMT)
Any chance of WII support for TGB? That would be cool!

Ed Johnson   (Jul 17, 2007 at 16:33 GMT)
I'm wiiiiiiiiiiiiiiiiiiiiiiiilly excited about this.

[/badjoke]

J Sears   (Jul 17, 2007 at 20:03 GMT)
forget sony, who needs em

Blake Lowry   (Jul 17, 2007 at 20:31 GMT)
No one.

Mark Dynna   (Jul 17, 2007 at 20:32 GMT)
I hear rumours that this license will not be easily or readily obtainable (not for "joe indie"). Can anyone confirm or deny this?

Zachary Zadell   (Jul 17, 2007 at 21:07 GMT)
We are still awaiting all the details from nintendo on how they are going to go about handling wiiware.

Currently you have to be a registered nintendo developer and have access to a dev kit, which isn't easy at the moment for "joe indie."

Mark   (Jul 17, 2007 at 23:23 GMT)
Wii needs Torque, Torque needs Wii. If you ask me they are the absolute perfect combination.

Matt Vitelli   (Jul 17, 2007 at 23:40 GMT)
Wii development kits as I've heard are affordable for an indie team. I think the biggest thing stopping indies is that canidates for dev kits usually have a strong background in the gaming industry with several shipped products.

Barry Gallagher   (Jul 18, 2007 at 00:13 GMT)
..unorthodox wii controls with unorthodox indie developed games would be class...

Peter Dwyer   (Jul 18, 2007 at 12:02 GMT)
Has this actually been released though. I saw the press release and got the newsletter but, the product itself is nowhere to be seen.

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