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Ninjas vs. Pirates: Pushing TGE to the Limits
Ninjas vs. Pirates: Pushing TGE to the Limits
| Name: | Jon Jorajuria | ![]() |
|---|---|---|
| Date Posted: | Jul 25, 2006 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Jon Jorajuria |
Blog post
Update
Ninjas vs. Pirates is moving along and the team has been growing. We have been scrutinizing the game and making changes both visually and programmatically. For the most part the project has remained within scope. However due the unexpected popularity of Ninjas vs. Pirates, based on the amount of hits on the myspace.com page and our website, we have been concentrating on upgrading the capabilities of TGE.
CG shaders is something that has been around the community for a while now. Like several games that are currently in production, Ninjas vs. Pirates has also incorporated shader technology in the engine. The NvP team decided to use GLSL and allow the user to configure their shader options. By doing this not only do we have cross platform compatibility, but it will not exclude potential players from running the game based on how good their video card is. In other words a player will be able to configure their graphics to run from base TGE mode all the way up "I have an SLI configured system running dual nVidia 7200s" mode.
The shader rendering is the most obvious update to Ninjas vs. Pirates. The key to its successful implementation really has to do with the rendering optimization. Alex "Delerium" Scarborough has been hard at work optimizing and expanding the shader capabilities for Ninjas vs. Pirates, his work is amazing.
In addition to all the shader work, there has been a lot of work done to the magic system. Jeff Faust was kind enough to allow us into the pre-release of his Arcane-FX pack. We have been tailoring the Arcane-FX pack to suit the needs of the game.
The following are a few screen shots taken of Ninjas vs. Pirates Beta 2 level. All artwork is placeholder art and the screen shots were taken with a nVidia 7200 graphics card.
Bump Mapping

Refractive Water

DRL with Bloom and GLSL Ocean

Ninja Cloak

Ninja Fire

Future of the Game
As I stated earlier, the team is scrutinizing the game and making adjustments. Again keep in mind that the previous screen shots all contain placeholder art. The art team is working hard to finalize the art assets that will be present in polished beta 2 build.
Conclusion
We are on the threshold of making the next push that will eventually lead to a released game. We are still holding back on a lot of the surprises that the game contains. If we are lucky we will get the "nice to haves" in the game and really knock your socks off.
Contact
Game Website: ninjasvspirates.darkcombat.net
My Space: www.myspace.com/ninjasverpirates
E-mail: info@darkcombat.net
Ninjas vs. Pirates is moving along and the team has been growing. We have been scrutinizing the game and making changes both visually and programmatically. For the most part the project has remained within scope. However due the unexpected popularity of Ninjas vs. Pirates, based on the amount of hits on the myspace.com page and our website, we have been concentrating on upgrading the capabilities of TGE.
CG shaders is something that has been around the community for a while now. Like several games that are currently in production, Ninjas vs. Pirates has also incorporated shader technology in the engine. The NvP team decided to use GLSL and allow the user to configure their shader options. By doing this not only do we have cross platform compatibility, but it will not exclude potential players from running the game based on how good their video card is. In other words a player will be able to configure their graphics to run from base TGE mode all the way up "I have an SLI configured system running dual nVidia 7200s" mode.
The shader rendering is the most obvious update to Ninjas vs. Pirates. The key to its successful implementation really has to do with the rendering optimization. Alex "Delerium" Scarborough has been hard at work optimizing and expanding the shader capabilities for Ninjas vs. Pirates, his work is amazing.
In addition to all the shader work, there has been a lot of work done to the magic system. Jeff Faust was kind enough to allow us into the pre-release of his Arcane-FX pack. We have been tailoring the Arcane-FX pack to suit the needs of the game.
The following are a few screen shots taken of Ninjas vs. Pirates Beta 2 level. All artwork is placeholder art and the screen shots were taken with a nVidia 7200 graphics card.
Bump Mapping
Refractive Water
DRL with Bloom and GLSL Ocean
Ninja Cloak
Ninja Fire
Future of the Game
As I stated earlier, the team is scrutinizing the game and making adjustments. Again keep in mind that the previous screen shots all contain placeholder art. The art team is working hard to finalize the art assets that will be present in polished beta 2 build.
Conclusion
We are on the threshold of making the next push that will eventually lead to a released game. We are still holding back on a lot of the surprises that the game contains. If we are lucky we will get the "nice to haves" in the game and really knock your socks off.
Contact
Game Website: ninjasvspirates.darkcombat.net
My Space: www.myspace.com/ninjasverpirates
E-mail: info@darkcombat.net
Recent Blog Posts
| List: | 03/05/07 - SMX Goes Live...and a Thank You 02/12/07 - A New Business Venture 01/08/07 - It's Weird to be Me 10/25/06 - New Sounds in TGE 1.5's starter.fps Kit 09/08/06 - Sound Design 101 08/24/06 - Todd Pickens' Environment Pack: Sound Design 07/25/06 - Ninjas vs. Pirates: Pushing TGE to the Limits 06/03/06 - Ninjas vs. Pirates: Ninja Magic |
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Submit your own resources!| Willbkool (Jul 25, 2006 at 03:43 GMT) |
This is going to be the best looking game using TGE I think.
| itttech (#0002) (Jul 25, 2006 at 04:00 GMT) |
| Ben Ewing (Jul 25, 2006 at 04:13 GMT) |
Maybe you should tell askaninja.com about it....
Keep up the good work!
| Plague (Jul 25, 2006 at 04:25 GMT) |
This game is looking great so far. I was just checking out your site the other day, and then lo' and behold, an update on GG! The legendary war between pirates and ninjas is a great idea for a game, and I wish you luck with it. After seeing Pirates of the Caribbean 2 recently, my faith in the equality between ninjas and pirates has been restored.
| Jon Jorajuria (Jul 25, 2006 at 04:39 GMT) |
@Plague-We are not using CG at all, everything is done via GLSL and all of it is custom code.
Edited on Jul 25, 2006 04:41 GMT
| Ian Roach (Jul 25, 2006 at 04:57 GMT) |
Ninjas is looking great, especially with the addition of the new spells. Cant wait to try it out.
| Matt Vitelli (Jul 25, 2006 at 05:52 GMT) |
| Maxwell Marsh (Jul 25, 2006 at 05:58 GMT) |
| Andy Hawkins (Jul 25, 2006 at 09:12 GMT) |
| Timothy Aste (Jul 25, 2006 at 14:44 GMT) Resource Rating: 5 |
| Blake Lowry (Jul 25, 2006 at 15:35 GMT) |
| Zachary Zadell (Jul 25, 2006 at 17:11 GMT) |
| Jeff Faust (Jul 25, 2006 at 19:55 GMT) |
| Rubes (Jul 25, 2006 at 20:46 GMT) |
| Jon Mitchell (Jul 27, 2006 at 00:48 GMT) |
| Jon Jorajuria (Jul 27, 2006 at 01:39 GMT) |
| Korpos (Jul 29, 2006 at 17:14 GMT) |
Keep up the good work!.
Martin @ Korpos
| Chris Farley (Nov 27, 2006 at 01:59 GMT) |
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