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Ninjas vs. Pirates: The Real Work has Just Begun
Ninjas vs. Pirates: The Real Work has Just Begun
| Name: | Jon Jorajuria | ![]() |
|---|---|---|
| Date Posted: | Apr 19, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Jon Jorajuria |
Blog post
Update
As most of you are aware, we are in beta 1 and are working real hard at making Ninjas vs. Pirates the best game we can possibly make. A couple of days ago, DarkCombat Entertainment was approached by the press regarding beta testing and reviewing the game. I am not going to go into detail as to who has approached us, but they are a major player in the online game community.
Future of the Game and Beta
The dev team is starting to gear up and plan for beta 2. We have decided to step away from the linear development approach and go for a polished beta release. This beta release will showcase key aspects of the game and also allow the press an overview of what Ninjas vs. Pirates is about. Content will be added during this beta phase, but it will only be added if it enhances and showcases the game. Parallel polishing will continue during this phase so that when we get to beta 3, we will have a polished game with minor bugs.
Here is a taste of what's to come during beta 2:
New Game Style: Bag the Buddha
-Score will be based on team kills and time team has possession of Buddha
Team Health Packs
Team Energy Packs
New/Advanced Art
Enhanced Sound FX
Multi dimensional maps
Strategy and Teamwork
More to come as we get closer to the beta 2 release, until then here are some ninja concept art provided by N. R. Bharathae of Exile Graphics:


Conclusion
We have a real good team who has been bust'n their butts on this project, and I could not thank them enough. If you are interested in helping please contact me via the e-mail address in my profile. In light of recent events all the help we can get is welcome.
Here is the list of people currently contributing to the project:
N.R. Bharathae
Todd Pickens
Shawn Simas
Michael Rubin
Evi Suryani
Jeff Gran
Matt Damon
Machine
Ken Reed
Clare Hallock
Terry Johnson
Jon Jorajuria
I won't be doing a post on Friday, but I wanted to share the exciting news and possibly get some additional help. By the way we really need animators and artists, but all are welcome.
Contact
Game Website: ninjasvspirates.darkcombat.net
Company Website: www.darkcombat.net
E-mail: info@darkcombat.net
As most of you are aware, we are in beta 1 and are working real hard at making Ninjas vs. Pirates the best game we can possibly make. A couple of days ago, DarkCombat Entertainment was approached by the press regarding beta testing and reviewing the game. I am not going to go into detail as to who has approached us, but they are a major player in the online game community.
Future of the Game and Beta
The dev team is starting to gear up and plan for beta 2. We have decided to step away from the linear development approach and go for a polished beta release. This beta release will showcase key aspects of the game and also allow the press an overview of what Ninjas vs. Pirates is about. Content will be added during this beta phase, but it will only be added if it enhances and showcases the game. Parallel polishing will continue during this phase so that when we get to beta 3, we will have a polished game with minor bugs.
Here is a taste of what's to come during beta 2:
New Game Style: Bag the Buddha
-Score will be based on team kills and time team has possession of Buddha
Team Health Packs
Team Energy Packs
New/Advanced Art
Enhanced Sound FX
Multi dimensional maps
Strategy and Teamwork
More to come as we get closer to the beta 2 release, until then here are some ninja concept art provided by N. R. Bharathae of Exile Graphics:


Conclusion
We have a real good team who has been bust'n their butts on this project, and I could not thank them enough. If you are interested in helping please contact me via the e-mail address in my profile. In light of recent events all the help we can get is welcome.
Here is the list of people currently contributing to the project:
N.R. Bharathae
Todd Pickens
Shawn Simas
Michael Rubin
Evi Suryani
Jeff Gran
Matt Damon
Machine
Ken Reed
Clare Hallock
Terry Johnson
Jon Jorajuria
I won't be doing a post on Friday, but I wanted to share the exciting news and possibly get some additional help. By the way we really need animators and artists, but all are welcome.
Contact
Game Website: ninjasvspirates.darkcombat.net
Company Website: www.darkcombat.net
E-mail: info@darkcombat.net
Recent Blog Posts
| List: | 03/05/07 - SMX Goes Live...and a Thank You 02/12/07 - A New Business Venture 01/08/07 - It's Weird to be Me 10/25/06 - New Sounds in TGE 1.5's starter.fps Kit 09/08/06 - Sound Design 101 08/24/06 - Todd Pickens' Environment Pack: Sound Design 07/25/06 - Ninjas vs. Pirates: Pushing TGE to the Limits 06/03/06 - Ninjas vs. Pirates: Ninja Magic |
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Submit your own resources!| Andy Schatz (Apr 20, 2006 at 00:24 GMT) |
I suppose he gets that sort of thing all the time. Like being named Michael Bolton.
| Ishbuu (Apr 20, 2006 at 02:46 GMT) |
As a side note, you might want to tone down certain *bits* on the female ninja, it would be akward to be stealthy with.... those..... that big...... yeah....
[Ishbuu]
| Todd Pickens (Apr 20, 2006 at 04:48 GMT) |
| BigPapa (Apr 20, 2006 at 05:05 GMT) |
| Matt Damon (Apr 20, 2006 at 05:08 GMT) |
| N R Bharathae (Apr 20, 2006 at 11:09 GMT) |
@BigPapa- The female pirate will serve as a counter to the bucksome female ninja and you will be completely horrified when you see her.
| Alan Hembra (Apr 20, 2006 at 12:53 GMT) |
I'd also suggest you read
| N R Bharathae (Apr 20, 2006 at 14:36 GMT) |
On a personal note if you want sink deep in the political correctness of the female dominated value system that drives nearly every market know to man, go right ahead. But Jon laid out a number of features for NvP when I first signed on and sucking up to majority rule wasn't one of them. He wants to make a fun game that has a variety of characters that players can relate to and yes one of them is a beautiful, elegant woman... with large breasts.
Aside from my personal appreciation for the female form I guarantee Ninjs versus Pirates won't suffer from a lack of beta-testers or retail purchasers because one of its female characters has a little bounce in her stride.
| Todd Pickens (Apr 20, 2006 at 14:53 GMT) |
The question of the level of "sexuality" in any aspect of a games design is something that should be taken seriously and carefully considered.
However, it is probably a subject worthy of its own thread. In fact I think it would be a good and worth while discussion which is not explored often or seriously enough.
@ Alan, you seem to feel very strongly about it. But I would have to challenge you with the question that you seem to be far more concerned about the size of a characters breast, than the fact that the game is about running around and killing each other in all manner and fashion.
Clearly this game is not targeted at 10 year olds. The character don't do anything even remotely sexual in the game. Would you feel better if the same character were carrying 70 pound of fat? Or how about the heroin thin look of most models and starlets today?
I am not trying to take any shots here, just asking you to clarify you thoughts in case I misunderstand you, or explore them a little further.
| Alan Hembra (Apr 20, 2006 at 15:01 GMT) |
You do make a good point about the "political correctness of the female dominated value system that drives nearly every market know[n] to man". I for one don't like the PC environment. I do feel games, in general, do suffer from bad representation of females. We don't see huge groins on men - LOL! I usually don't hip-shoot so bad. I guess part of it's the fallout from the whole GTA debacle and constantly having to defend my hobby in the bible belt infested with "do-gooders". I shouldn't have passed judgement on the fly.
Your right, there are large "breasted" women in the world as well as ones that arn't. I guess it was the comment about the female pirate that got me goin. I'm married to a women with very, very large endowments and am sensitive to her problems with men oggling her and objectifying her. She's actually considered reduction surgery she gets so tired of it. My daughter will probably have the same problem due to genetics.
I'll wait till ya'll release and check it out. That book is a good read and does get ya thinkin.
Edited on Apr 20, 2006 15:02 GMT
| Alan Hembra (Apr 20, 2006 at 15:05 GMT) |
| Todd Pickens (Apr 20, 2006 at 15:11 GMT) |
| Rubes (Apr 20, 2006 at 15:33 GMT) |
| N R Bharathae (Apr 20, 2006 at 16:20 GMT) |
To clariy my position I'm not attempting to denigrate women. As an artist I dig the female form and enjoy depicting it in the same manner as the ancient Greeks did. If you look at the figure drawing I hope what you see is the graceful way she carries herself. The elegance of her style and self-confidence. If you see anything else you're simply missing the point.
| Alan Hembra (Apr 20, 2006 at 16:28 GMT) |
I did start a forum thread and cut and pasted our posts, unedited, to get the dialogue started ( http://www.garagegames.com/mg/forums/result.thread.php?qt=43123#330540 ). I'm still thinking over Todd's post and will respond to it over there. I really didn't mean to throw your blog off track. I'm seriously annoyed at myself for it.
Your right, the drawling is graceful.
Edited on Apr 20, 2006 16:28 GMT
| Jon Jorajuria (Apr 20, 2006 at 18:58 GMT) |
First off I am putting this controversy to rest. We are NOT following suit with main stream, nor are we using sex or sexual explicit material to make/market this game. This is just that, a game. This game is meant to be entertaining, fun, and comical. We want people to enjoy this game and play it, not think about the social issues that people face today. If I personally wanted to tackle social issues, I would return to my previous career.
The characters in the game have their own strengths and weaknesses. The mesh model has nothing to do with game play. However there are specific reasons as to why and how this model was developed in relationship to the Ninja team. Unless you are a dev on this project, the specifics have not been released. In fact regarding this model specifically every woman who has seen the concept art, whether or not they are gamers, think it is really good and are not offended by it.
This game was originally developed as a downtime game for players of MMOs, it just so happens that it has gotten much bigger than the intended audience. Also we decided on this game as a realistic starting point along a development road towards an MMO. If you think about MMO culture, you will understand what this model represents...the obligatory "shim." For those of you who do not know this term, it is a male player who plays a female character.
DarkCombat Entertainment, and myself personally, stand by N.R.'s work and beliefs with regards to this and any model from the game. We are no exploiting women. With the exception of the development team, nobody will see the finished female models until release. Please understand this game was intended for a specific audience, it has just grown. This game has no material in it that would give the game an MA rating. The entire development team is comprised of adults, and it is DarkCombat Entertainment's view that it is the responsibility of the parent to decide if this game is appropriate for their child.
We are different from main stream in several ways. Hell we were even told not to do this game because if it fails, we will be the company known as the ones who messed up Ninjas vs. Pirates. This is probably one of several reasons this game has not been made. In addition, we have game play features that are very different from a standard FPS. We will not put out cookie cutter games that have a "proven" success rate. Lastly, we will not cater to the vocal minority like a lot of companies do. If people are offended by certain aspect of the game, we understand if you do not want to purchase it. We hope to put out a product that one day you will find suitable for you and your family. We can appreciate both our customers and non-customers, but we are not Walmart and we will not compromise on the artistic direction/vision of our games.
Edited on Apr 20, 2006 19:01 GMT
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