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Plan for Mike Lawrence
Plan for Mike Lawrence
| Name: | Mike "Tango Whiskey" Lawrence | ![]() |
|---|---|---|
| Date Posted: | Oct 15, 2005 | |
| Rating: | 4.0 out of 5 | |
| Public: | NO | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Mike "Tango Whiskey" Lawrence |
Blog post
Something for the community and more diaries of the struggling newblet
I've written an article on using real-world data for your heightfields in TDN. I remember seeing some general info about it, so I thought I'd put together a detailed procedure. You can read it Here.
In the guerilla marketing department, I've created the first draft of my game logo. It gives a hint of what we're going for here.

And, finally, my current quest is to modify the engine to support additional character animations such as walking. (gasp!)
C++ syntax is irritating me. Foo* = dereferened pointer. *foo = pointer to function. foo * bar = multipy. In a header file: Variable * Foo (return something) = wtf, over? argh. The O/S independent implementation of Torque is very cool. Unfortunately, M$, as usual is insisting on its own standard with managed classes and delegates. So everything just gets more confusing.
Look for me to be spamming the developer forums soon with newblet C++ questions.
I'm also working on an exterior ballistics article for TDN. This will show how to introduce a ballistic coefficient based on a procedure developed by Mark Owen. It will also include some information on how to randomize impact points of projectiles so they don't all hit in the same place.
OK, that's it for this month.
-MJL
In the guerilla marketing department, I've created the first draft of my game logo. It gives a hint of what we're going for here.

And, finally, my current quest is to modify the engine to support additional character animations such as walking. (gasp!)
C++ syntax is irritating me. Foo* = dereferened pointer. *foo = pointer to function. foo * bar = multipy. In a header file: Variable * Foo (return something) = wtf, over? argh. The O/S independent implementation of Torque is very cool. Unfortunately, M$, as usual is insisting on its own standard with managed classes and delegates. So everything just gets more confusing.
Look for me to be spamming the developer forums soon with newblet C++ questions.
I'm also working on an exterior ballistics article for TDN. This will show how to introduce a ballistic coefficient based on a procedure developed by Mark Owen. It will also include some information on how to randomize impact points of projectiles so they don't all hit in the same place.
OK, that's it for this month.
-MJL
Recent Blog Posts
| List: | 10/15/05 - Plan for Mike Lawrence 09/21/05 - Plan for Mike Lawrence 09/05/05 - Plan for Mike Lawrence 09/04/05 - Plan for Mike Lawrence 08/26/05 - Plan for Mike Lawrence 08/25/05 - Plan for Mike Lawrence |
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Submit your own resources!| Jason Swearingen (Oct 15, 2005 at 19:52 GMT) |
that's like asking the question:
What color is the sky?
a) blue
b) a color starting with B, ending with E, and containing only the letters B,E,L,U.
Edited on Oct 15, 2005 19:53 GMT
| FruitBatInShades (Oct 15, 2005 at 20:14 GMT) |
| Nathaniel Sabanski (Oct 15, 2005 at 23:11 GMT) |
| Matt Fairfax (Oct 15, 2005 at 23:40 GMT) |
| Iain Craig (Oct 16, 2005 at 01:13 GMT) Resource Rating: 5 |
| Nathan Snell (Oct 16, 2005 at 01:14 GMT) |
| Mike "Tango Whiskey" Lawrence (Oct 16, 2005 at 04:45 GMT) |
@Nethaniel: Tell me about it. This is a rough draft using, believe it or not, Visio. Somebody with photoshop and some graphics chops could really run with it. Game needs to be developed before we worry about that, though. I just wanted to have some kind of banner to fly.
@Matt: This helps with speed control, so thanks for that tidbit.
@Jason: So, do you believe?
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4.0 out of 5


