Previous Blog Next Blog
Prev/Next Blog
by date

Plan for Mike Lawrence

Plan for Mike Lawrence
Name:Mike "Tango Whiskey" Lawrence
Date Posted:Oct 15, 2005
Rating:4.0 out of 5
Public:NO
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for Mike "Tango Whiskey" Lawrence

Blog post
Something for the community and more diaries of the struggling newblet
I've written an article on using real-world data for your heightfields in TDN. I remember seeing some general info about it, so I thought I'd put together a detailed procedure. You can read it Here.


In the guerilla marketing department, I've created the first draft of my game logo. It gives a hint of what we're going for here.



And, finally, my current quest is to modify the engine to support additional character animations such as walking. (gasp!)

C++ syntax is irritating me. Foo* = dereferened pointer. *foo = pointer to function. foo * bar = multipy. In a header file: Variable * Foo (return something) = wtf, over? argh. The O/S independent implementation of Torque is very cool. Unfortunately, M$, as usual is insisting on its own standard with managed classes and delegates. So everything just gets more confusing.

Look for me to be spamming the developer forums soon with newblet C++ questions.

I'm also working on an exterior ballistics article for TDN. This will show how to introduce a ballistic coefficient based on a procedure developed by Mark Owen. It will also include some information on how to randomize impact points of projectiles so they don't all hit in the same place.

OK, that's it for this month.

-MJL

Recent Blog Posts
List:10/15/05 - Plan for Mike Lawrence
09/21/05 - Plan for Mike Lawrence
09/05/05 - Plan for Mike Lawrence
09/04/05 - Plan for Mike Lawrence
08/26/05 - Plan for Mike Lawrence
08/25/05 - Plan for Mike Lawrence

Submit ResourceSubmit your own resources!

Jason Swearingen   (Oct 15, 2005 at 19:52 GMT)
lol, what type of question is the "Do you belive".

that's like asking the question:

What color is the sky?
a) blue
b) a color starting with B, ending with E, and containing only the letters B,E,L,U.
Edited on Oct 15, 2005 19:53 GMT

FruitBatInShades   (Oct 15, 2005 at 20:14 GMT)
C++ syntax annoys me as well. Not only does it re-use characters constantly but the same thing can be written 10 different ways. I hate reading it :(

Nathaniel Sabanski   (Oct 15, 2005 at 23:11 GMT)
Hire an artist. You wont regret it.

Matt Fairfax   (Oct 15, 2005 at 23:40 GMT)
If you scale the $movementSpeed down the engine will automatically slow the run animation into a walk animation (assuming you have a proper ground transform).

Iain Craig   (Oct 16, 2005 at 01:13 GMT)   Resource Rating: 5
Hi Mike, many thanks for that TDN article - very useful :) No ratings system on TDN so I'll give this plan a 5 instead.

Nathan Snell   (Oct 16, 2005 at 01:14 GMT)
Red Pill, Blue Pill?

Mike "Tango Whiskey" Lawrence   (Oct 16, 2005 at 04:45 GMT)
Iain - Thanks for the props.

@Nethaniel: Tell me about it. This is a rough draft using, believe it or not, Visio. Somebody with photoshop and some graphics chops could really run with it. Game needs to be developed before we worry about that, though. I just wanted to have some kind of banner to fly.

@Matt: This helps with speed control, so thanks for that tidbit.

@Jason: So, do you believe?

You must be a member and be logged in to either append comments or rate this resource.