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Plan for Adrian Tysoe
Plan for Adrian Tysoe
| Name: | Adrian Tysoe | ![]() |
|---|---|---|
| Date Posted: | Jul 24, 2004 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Adrian Tysoe |
Blog post
Starting on a new project
Well after Aerial Antics we've had a lot of swings and roundabouts. Almost finished our second (supposedly short gaming project) which ended up taking a reatively short time in man hours spread over a few months.
Anyway, got all excited about starting a new project from scratch built around the new max exporter, rather than Unwrap3D which was all that was avaliable when we were making Aerial antics.
For months we've been tossing around a handfull of game ideas and after much tossing and turning Jeremy and I settled on something. During the week I thought I'd experiment and hopefully J will be able to put together a prototype game in the following weeks.
started playing with multipass rendering in the exporter, and can do nice masked landscapes with masked shinyness or environment maps. Pretty exciting stuff except for the odd alpha sorting issue that I'm praying J will be able to fix in code so that this tech is useable.




Anyway, got all excited about starting a new project from scratch built around the new max exporter, rather than Unwrap3D which was all that was avaliable when we were making Aerial antics.
For months we've been tossing around a handfull of game ideas and after much tossing and turning Jeremy and I settled on something. During the week I thought I'd experiment and hopefully J will be able to put together a prototype game in the following weeks.
started playing with multipass rendering in the exporter, and can do nice masked landscapes with masked shinyness or environment maps. Pretty exciting stuff except for the odd alpha sorting issue that I'm praying J will be able to fix in code so that this tech is useable.




Recent Blog Posts
| List: | 04/18/06 - FMC full metal conflict playable demo 11/02/05 - Plan for Adrian Tysoe 10/11/05 - Plan for Adrian Tysoe 08/24/05 - Plan for Adrian Tysoe 12/23/04 - Plan for Adrian Tysoe 07/24/04 - Plan for Adrian Tysoe 09/26/03 - Plan for Adrian Tysoe |
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Submit your own resources!| Brian Smith (Jul 24, 2004 at 13:54 GMT) |
| Adrian Tysoe (Jul 24, 2004 at 15:51 GMT) |
Might take a while to do this in TGE/TSE since Jeremy is just starting to experiment with the engine. but with only 2 viable future engines with cross platform support avaliable Torque or Bmax (Bmax is still a few months off and initially 2D).
No promises yet but it is something we would are extremely interested in doing.
| Brian Ramage (Jul 24, 2004 at 20:29 GMT) |
| Ben Garney (Jul 24, 2004 at 20:50 GMT) |
| Damien Sturdy (Nov 02, 2005 at 15:38 GMT) |
Anyway, I see this ones very old, I hope it doesnt jump to the top of some forum somewhere :)
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