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Plan for Ian Roach
Plan for Ian Roach
| Name: | Ian Roach | |
|---|---|---|
| Date Posted: | Sep 14, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Ian Roach |
Blog post
New maps, new models
This is just a quick plan :)
Just thought i would showoff some of the awesome new maps our new mapper is doing for Illumina.
All require xvid and range from 7 meg to 16 meg
www.illumina-game.com/map1.avi
www.illumina-game.com/map2.avi
www.illumina-game.com/map3.avi
www.illumina-game.com/map4.avi
and becuase everyone likes pics. Our upcoming player model done by the awesome guys over at Witness Digital

and a map shot from the movies above :)

Lots of cool new stuff on the horizon :)
Just thought i would showoff some of the awesome new maps our new mapper is doing for Illumina.
All require xvid and range from 7 meg to 16 meg
www.illumina-game.com/map1.avi
www.illumina-game.com/map2.avi
www.illumina-game.com/map3.avi
www.illumina-game.com/map4.avi
and becuase everyone likes pics. Our upcoming player model done by the awesome guys over at Witness Digital

and a map shot from the movies above :)

Lots of cool new stuff on the horizon :)
Recent Blog Posts
| List: | 06/13/08 - 2008 and Prototypes WITH PICS 01/09/08 - Homeworld in torque 12/30/07 - Illumina in 2008 07/29/07 - Illumina TGEA progress and screens 04/23/07 - What a Year its been 12/24/06 - Illumina Demo Just in time for Christmas. 12/18/06 - New Game Ideas 11/28/06 - Arcane Fx + Illumina |
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Submit your own resources!| Ryan Neighbour (Sep 14, 2005 at 00:30 GMT) |
| Chris (Sep 14, 2005 at 02:48 GMT) |
| John Rockefeller (Sep 14, 2005 at 03:22 GMT) |
How do you get it to run fast when there are so many DIFs loaded and each one has an interior? Is the engine drawing what's inside the buildings when you're outside or does it have culling?
| Blake Lowry (Sep 14, 2005 at 03:43 GMT) |
| Anton Bursch (Sep 14, 2005 at 05:24 GMT) |
| Vashner (Sep 14, 2005 at 05:42 GMT) |
| Ian Roach (Sep 14, 2005 at 06:28 GMT) |
| Josh Moore (Sep 14, 2005 at 07:14 GMT) |
@John: Portals are you friend!
@Everyone: It's nice to get positive feedback on almost everything we post. Thanks. :)
Edited on Sep 14, 2005 08:37 GMT
| Timothy Aste (Sep 14, 2005 at 08:45 GMT) |
| Evi - Cubix Studio (Sep 14, 2005 at 09:09 GMT) |
| Andrew Nicholson (Sep 14, 2005 at 09:26 GMT) |
| Michael Cozzolino (Sep 14, 2005 at 12:16 GMT) |
| Unsung Zero (Sep 14, 2005 at 13:46 GMT) |
Will map1 have traffic lights and light posts?
If it's Post Apocalyptic, is there still a form of government?
If not, then the traffic lights / light posts probably shouldn't work, as noone would pay for them to stay lit.
Just minor things, I don't know why I even notice them :[
| Blake Lowry (Sep 14, 2005 at 17:55 GMT) |
Edited on Sep 15, 2005 02:17 GMT
| Anthony Fullmer (Sep 14, 2005 at 23:52 GMT) |
| Steven Looi (Sep 19, 2005 at 02:28 GMT) |
For Micheal or any others concerned, we at WD are more than willing to and love to work with Indie Dev'ers and their budgets! Feel free to contact us www.witnessdigital.com.
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