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Plan for Ian Roach
Plan for Ian Roach
| Name: | Ian Roach | |
|---|---|---|
| Date Posted: | Aug 07, 2005 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Ian Roach |
Blog post
Illumina, Walls, Droppods.
One of the new things weve been experimenting with in our game Illumina is giving players multiple ways to capture a base.
From hacking doors, to destroying there power and one of the new additions, destroying walls :)
Ive created a short video showing off the new effect we have of being able to destroy base walls and objects in order to storm a base.
You can find the video here.
www.illumina-game.com/illumina.avi - 5 meg xvid
Weve also got new supply drop canisters which you will see briefly in the video. These droppods are what land when a squad leader calls in a support drop and contains additional ammo/weapons for players to pickup. More videos showing that when the particles are finished :)
Heres a pic showing them off (will look much better in motion)

From hacking doors, to destroying there power and one of the new additions, destroying walls :)
Ive created a short video showing off the new effect we have of being able to destroy base walls and objects in order to storm a base.
You can find the video here.
www.illumina-game.com/illumina.avi - 5 meg xvid
Weve also got new supply drop canisters which you will see briefly in the video. These droppods are what land when a squad leader calls in a support drop and contains additional ammo/weapons for players to pickup. More videos showing that when the particles are finished :)
Heres a pic showing them off (will look much better in motion)

Recent Blog Posts
| List: | 09/20/08 - Its a good time to be a tgea owner 06/13/08 - 2008 and Prototypes WITH PICS 01/09/08 - Homeworld in torque 12/30/07 - Illumina in 2008 07/29/07 - Illumina TGEA progress and screens 04/23/07 - What a Year its been 12/24/06 - Illumina Demo Just in time for Christmas. 12/18/06 - New Game Ideas |
|---|
Submit your own resources!| Andrew Nicholson (Aug 07, 2005 at 10:42 GMT) |
Keep up the good work, this looks like its gonna be a cracker of a game.
| Firas (Aug 07, 2005 at 12:09 GMT) |
but what about destroying walls It's really hard to implemenet that, I think you didn't do it using dif files but I think you make a hole on the .dif file and then create the same wall structure on 3ds max and export it as .dts file so then it will be destroyed? is it right??
| Craig Fortune (Aug 07, 2005 at 12:16 GMT) |
| Jason Correia (Aug 07, 2005 at 16:12 GMT) |
| Jim Evans (Aug 07, 2005 at 18:16 GMT) |
| Anton Bursch (Aug 07, 2005 at 21:03 GMT) |
| Michael Cozzolino (Aug 07, 2005 at 22:23 GMT) |
| Ian Roach (Aug 08, 2005 at 02:07 GMT) |
| Blake Lowry (Aug 08, 2005 at 08:13 GMT) |
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