Previous Blog Next Blog
Prev/Next Blog
by date

Plan for Ian Roach

Plan for Ian Roach
Name:Ian Roach 
Date Posted:May 02, 2005
Rating:Not Rated
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for Ian Roach

Blog post
Illumina, Ai, Animated Doors, New map.
Work has been continuing on illumina with new functionality added in every area.

Ai
Josh Moore has been busy integrating a first draft of ai into our game. So far there quite good with shooting and especially blinding you with flashbangs but its all looking very good so far.

Ai is one big area that will be worked on continuously over the next few weeks as it plays an important role. From ai dropships , to ai soldiers.

Squads

Teams squad behaviour has also been improved in recent weeks. Once a player joins a team they are able to choose between multiple squads, with each squad having there own set leader.

To go with this we now have squad insignias which are generated on the player models shoulders. There are 5 unique soldier insignias per side.

example Here

Animated Doors

One new feature in our map is an outer defense door. It allows outposts to be more easily defended by closing the base door and preventing access. All doors are able to be hacked via a terminal.

The animated doors are dts objects which we can then use to either blow them up/ open them or lock them to specific teams.

Meteors

To go along with our story each map now has random meteor showers and weather effects, For our storm map rain will now fluctuate in between various stages and it may even completely stop for a given time.

All the while random meteors will rain down onto the map with often hilarious results, accidently getting hit by a meteor whilst charging the teams base is amazingly funny.

Upcoming

The main upcoming additions to illumina

- Bring back day/night
- Continue evolving ai
- Add more superweapons / squad controls.
- Merging in our newest sound effects/main music

and the biggie.

- Redo player models/vehicles / guns as necessary

Movies

As with most of my plans i like to include some movies :) So heres a few.

These mainly show off

- The beginnings of our snow map
- New base door
- Superweapons
- Ai soldiers
- Ai dropships

These all require XVID to play. no sound

www.illumina-game.com/frostbite1.avi - 8 meg
www.illumina-game.com/frostbite2.avi - 2 meg

Some more. All under 2 meg.

www.illumina-game.com/bg1.avi
www.illumina-game.com/bg2.avi
www.illumina-game.com/bg3.avi
www.illumina-game.com/bg4.avi

Every player/dropship e.t.c shown in these movies are ai controlled.

Thats it for now :)

Recent Blog Posts
List:09/20/08 - Its a good time to be a tgea owner
06/13/08 - 2008 and Prototypes WITH PICS
01/09/08 - Homeworld in torque
12/30/07 - Illumina in 2008
07/29/07 - Illumina TGEA progress and screens
04/23/07 - What a Year its been
12/24/06 - Illumina Demo Just in time for Christmas.
12/18/06 - New Game Ideas

Submit ResourceSubmit your own resources!

James "Nycto" Frasca   (May 02, 2005 at 06:53 GMT)
Fixed links :)

www.illumina-game.com/bg1.avi
www.illumina-game.com/bg2.avi
www.illumina-game.com/bg3.avi
www.illumina-game.com/bg4.avi

Ian Roach   (May 02, 2005 at 07:09 GMT)
Opps. Cheers for that :) Ill edit it :)

Blake Lowry   (May 03, 2005 at 00:55 GMT)
Lookin' good man! I love that Frostbite level...cool name too! :)

You must be a member and be logged in to either append comments or rate this resource.