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Illumina TGEA progress and screens

Illumina TGEA progress and screens
Name:Ian Roach 
Date Posted:Jul 29, 2007
Rating:4.0 out of 5
Public:YES
Comments:YES
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Blog post
Wow its been awhile since ive posted my last .plan . Ive been very busy the last few months with my newborn baby ( 4 months now YAY) and work so Illuminas progress has slowed to a crawl, however that may change very very soon :)

Over the last few months i have been combining with a number of community members in an effort to keep the ball rolling. The guys at Masterdom Productions (Civil Disturbance) have been a huge help in sorting out some script issues. It also gives us a nice framework to integrate singleplayer and coop into our prototype.

On the coding front alot of stuff has been added in recent months

- Full Team Selection and Weapon selection (controlled by server admin)
- Lobby join system for promoting teamwork and grouping
- Full admin system including map voting, player banning , weapon banning , amongst others
- Overhaul of the script codebase to promote plug and play gametypes and addons
- Full tournament mode to promote tournament play and prevent spectators/observers
- All of our players/weapons/effects ported from our TGE build.
- Complete menu based voice commands for easy communication
- Ported our recoil and cone of fire from TGE build
- Camera enhancements for different player poses, crouch/sprint/ironsights e.t.c

Currently in progress
- Gears of war cover system to promote sticking to cover and leaning around corners

Some of the things i hope to get added in the next few weeks/months
- Numerous Item pickups
- More User Friendly Weapon Selection gui
- Spectator mode for dead players/observers

Big thanks to Matt Vitelli and Jeff Raab for there help in integrating shaders and cover system
We are also hoping to add some unique weapons/effects to really give it a scifi feel.

Another member who has helped us tremendously in the last few months is Apparatus, who has provided us with numerous concepts from menus/maps/story/vehicles and more. I wont post his concepts unless he gives me the go ahead, but nevertheless they have helped tremendously to rework our story , define our maps and give us some mockups to aim for.

Finally another huge boost for the game has come from Blake Lowry from Cellien Studios. Blake has kindly given me permission to use some of the now defunct Terra:Formations models to give us a boost on the art side. It will really help give us a next gen feel and should give us good leverage for the future.

Another bonus to this , is that it has taken Illumina back to its original goal of Humans Versus Aliens. That was put onhold in the TGE build as we felt it was beyond our scope, however with a more robust starting point we feel we can make something more unique that fits our original game design.

The following pictures are renders of our models/textures and not in TGEA yet, however with any luck we will have them rigged and imported in the coming weeks.









If im able to integrate the above models to tgea i will most likely give away my current player models and weapons as a freebie to the GG community, so hopefully all goes to plan :)

So yeh, apologies for the long .plan but im making up for lost time :), i hope to keep more regular updates in the coming months.

We are looking for everyone from scripters/tgea engine programmers/artists and mappers to help keep illumina TGEA moving along nicely. So if anyones interested send me an email :)

Our site is currently in the state of overhaul at the moment but that should hopefully change soon also.

Recent Blog Posts
List:09/20/08 - Its a good time to be a tgea owner
06/13/08 - 2008 and Prototypes WITH PICS
01/09/08 - Homeworld in torque
12/30/07 - Illumina in 2008
07/29/07 - Illumina TGEA progress and screens
04/23/07 - What a Year its been
12/24/06 - Illumina Demo Just in time for Christmas.
12/18/06 - New Game Ideas

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J.C. Smith   (Jul 29, 2007 at 14:34 GMT)
Looking damn good.

ando   (Jul 29, 2007 at 14:53 GMT)
Great character models, maintain that standard throughout and you got something cooking

Alienforce   (Jul 29, 2007 at 15:07 GMT)
Wow! Looking great!! More screenshots please.

Andy Hodges   (Jul 29, 2007 at 15:46 GMT)
Looks excellent Ian!

Aun Arinyasak   (Jul 29, 2007 at 15:53 GMT)
Woooo !!!

I really like the third picture.


Aun.

Leroy Frederick   (Jul 29, 2007 at 16:10 GMT)   Resource Rating: 5
Wow, these look great, it will be cool to see how it looks when you get em in TGEA

Sean H.   (Jul 29, 2007 at 17:07 GMT)
I doubt you can get that kind of lighting quailty in TGEA.

Neill Silva   (Jul 29, 2007 at 22:02 GMT)
Sean do you not understand the TGE and TGEA engines?

Affectworks   (Jul 29, 2007 at 22:31 GMT)
Those are great models. I really like the first one. It has kind of a futuristic samurai feel to it.

Fredrik S

Alan James   (Jul 29, 2007 at 22:38 GMT)
Looking really good, Ian!

It's great to see everything coming back on track! Really like the idea that Illumina's back to humans vs aliens, always thought that's the direction it should go.

Most of all, congratulations on your healthy four month old. Of anything you ever make in this life, a loved child will outshine it all.
Edited on Jul 29, 2007 22:38 GMT

Michael Hense   (Jul 29, 2007 at 23:00 GMT)
Now That's What I'm Talking About!!!!!!

Great Looking Stuff Ian...

--Mike

Chris \"C2\" Byars   (Jul 29, 2007 at 23:13 GMT)
Check your mail, fellow developer.

Kory James   (Jul 29, 2007 at 23:47 GMT)
Great models, I thought it was good on TGE, but on TGEA I think it going to be great, I hope you can bring the first realistic next gen game on TGEA. To show that TGEA can hang with the big dogs.

Keep up the great work

Andy Hawkins   (Jul 30, 2007 at 00:00 GMT)
Cool pics, and I'm glad to see you are picking this up again. I have of course copied your pics for my reference ;-)

Stephan (viKKing) Bondier   (Jul 30, 2007 at 01:39 GMT)
Looking very good Ian, too bad it breaks Mac Os X compatibility at the moment :(

Daz   (Jul 30, 2007 at 05:37 GMT)
Nice! (I look forward to blissfully slamming into the first 3 while driving the 4th!)

Oliver Rendelmann - DerR   (Jul 30, 2007 at 11:13 GMT)
The models are very nice but the applied shader make everything look like made of plastic.. the material doesnt quite fit. :)

James Laker (BurNinG)   (Jul 30, 2007 at 11:14 GMT)
Very niiice

Eric Forhan   (Jul 30, 2007 at 12:09 GMT)
Sweet, Ian!

Stefan Lundmark   (Jul 30, 2007 at 17:33 GMT)
Awesome!

Dylan Romero   (Jul 30, 2007 at 22:12 GMT)
Oooh, nice eye candy.

AndrewOsborne   (Jul 31, 2007 at 01:30 GMT)
Hey awesome stuff, the soldiers feel a little bland compared to the alien though!

Josh Moore   (Jul 31, 2007 at 02:33 GMT)
WTF Ian? Those are all Terra:Formations screenshots, not even related to Illumina!?!

Edit: Please email me in reguards to our current player models as they're rather game specific and did take alot of personal effort to get the whole system to its current state...
Edited on Jul 31, 2007 02:35 GMT

Ian Roach   (Jul 31, 2007 at 04:56 GMT)
email sent josh.

Sean Brady   (Aug 29, 2007 at 17:23 GMT)
HOLY SHIT man!!!!!!!!!

They are f**king brilliant models

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