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Illumina TGEA progress and screens
Illumina TGEA progress and screens
| Name: | Ian Roach | |
|---|---|---|
| Date Posted: | Jul 29, 2007 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Ian Roach |
Blog post
Wow its been awhile since ive posted my last .plan . Ive been very busy the last few months with my newborn baby ( 4 months now YAY) and work so Illuminas progress has slowed to a crawl, however that may change very very soon :)
Over the last few months i have been combining with a number of community members in an effort to keep the ball rolling. The guys at Masterdom Productions (Civil Disturbance) have been a huge help in sorting out some script issues. It also gives us a nice framework to integrate singleplayer and coop into our prototype.
On the coding front alot of stuff has been added in recent months
- Full Team Selection and Weapon selection (controlled by server admin)
- Lobby join system for promoting teamwork and grouping
- Full admin system including map voting, player banning , weapon banning , amongst others
- Overhaul of the script codebase to promote plug and play gametypes and addons
- Full tournament mode to promote tournament play and prevent spectators/observers
- All of our players/weapons/effects ported from our TGE build.
- Complete menu based voice commands for easy communication
- Ported our recoil and cone of fire from TGE build
- Camera enhancements for different player poses, crouch/sprint/ironsights e.t.c
Currently in progress
- Gears of war cover system to promote sticking to cover and leaning around corners
Some of the things i hope to get added in the next few weeks/months
- Numerous Item pickups
- More User Friendly Weapon Selection gui
- Spectator mode for dead players/observers
Big thanks to Matt Vitelli and Jeff Raab for there help in integrating shaders and cover system
We are also hoping to add some unique weapons/effects to really give it a scifi feel.
Another member who has helped us tremendously in the last few months is Apparatus, who has provided us with numerous concepts from menus/maps/story/vehicles and more. I wont post his concepts unless he gives me the go ahead, but nevertheless they have helped tremendously to rework our story , define our maps and give us some mockups to aim for.
Finally another huge boost for the game has come from Blake Lowry from Cellien Studios. Blake has kindly given me permission to use some of the now defunct Terra:Formations models to give us a boost on the art side. It will really help give us a next gen feel and should give us good leverage for the future.
Another bonus to this , is that it has taken Illumina back to its original goal of Humans Versus Aliens. That was put onhold in the TGE build as we felt it was beyond our scope, however with a more robust starting point we feel we can make something more unique that fits our original game design.
The following pictures are renders of our models/textures and not in TGEA yet, however with any luck we will have them rigged and imported in the coming weeks.




If im able to integrate the above models to tgea i will most likely give away my current player models and weapons as a freebie to the GG community, so hopefully all goes to plan :)
So yeh, apologies for the long .plan but im making up for lost time :), i hope to keep more regular updates in the coming months.
We are looking for everyone from scripters/tgea engine programmers/artists and mappers to help keep illumina TGEA moving along nicely. So if anyones interested send me an email :)
Our site is currently in the state of overhaul at the moment but that should hopefully change soon also.
Over the last few months i have been combining with a number of community members in an effort to keep the ball rolling. The guys at Masterdom Productions (Civil Disturbance) have been a huge help in sorting out some script issues. It also gives us a nice framework to integrate singleplayer and coop into our prototype.
On the coding front alot of stuff has been added in recent months
- Full Team Selection and Weapon selection (controlled by server admin)
- Lobby join system for promoting teamwork and grouping
- Full admin system including map voting, player banning , weapon banning , amongst others
- Overhaul of the script codebase to promote plug and play gametypes and addons
- Full tournament mode to promote tournament play and prevent spectators/observers
- All of our players/weapons/effects ported from our TGE build.
- Complete menu based voice commands for easy communication
- Ported our recoil and cone of fire from TGE build
- Camera enhancements for different player poses, crouch/sprint/ironsights e.t.c
Currently in progress
- Gears of war cover system to promote sticking to cover and leaning around corners
Some of the things i hope to get added in the next few weeks/months
- Numerous Item pickups
- More User Friendly Weapon Selection gui
- Spectator mode for dead players/observers
Big thanks to Matt Vitelli and Jeff Raab for there help in integrating shaders and cover system
We are also hoping to add some unique weapons/effects to really give it a scifi feel.
Another member who has helped us tremendously in the last few months is Apparatus, who has provided us with numerous concepts from menus/maps/story/vehicles and more. I wont post his concepts unless he gives me the go ahead, but nevertheless they have helped tremendously to rework our story , define our maps and give us some mockups to aim for.
Finally another huge boost for the game has come from Blake Lowry from Cellien Studios. Blake has kindly given me permission to use some of the now defunct Terra:Formations models to give us a boost on the art side. It will really help give us a next gen feel and should give us good leverage for the future.
Another bonus to this , is that it has taken Illumina back to its original goal of Humans Versus Aliens. That was put onhold in the TGE build as we felt it was beyond our scope, however with a more robust starting point we feel we can make something more unique that fits our original game design.
The following pictures are renders of our models/textures and not in TGEA yet, however with any luck we will have them rigged and imported in the coming weeks.




If im able to integrate the above models to tgea i will most likely give away my current player models and weapons as a freebie to the GG community, so hopefully all goes to plan :)
So yeh, apologies for the long .plan but im making up for lost time :), i hope to keep more regular updates in the coming months.
We are looking for everyone from scripters/tgea engine programmers/artists and mappers to help keep illumina TGEA moving along nicely. So if anyones interested send me an email :)
Our site is currently in the state of overhaul at the moment but that should hopefully change soon also.
Recent Blog Posts
| List: | 09/20/08 - Its a good time to be a tgea owner 06/13/08 - 2008 and Prototypes WITH PICS 01/09/08 - Homeworld in torque 12/30/07 - Illumina in 2008 07/29/07 - Illumina TGEA progress and screens 04/23/07 - What a Year its been 12/24/06 - Illumina Demo Just in time for Christmas. 12/18/06 - New Game Ideas |
|---|
Submit your own resources!| J.C. Smith (Jul 29, 2007 at 14:34 GMT) |
| ando (Jul 29, 2007 at 14:53 GMT) |
| Alienforce (Jul 29, 2007 at 15:07 GMT) |
| Andy Hodges (Jul 29, 2007 at 15:46 GMT) |
| Aun Arinyasak (Jul 29, 2007 at 15:53 GMT) |
I really like the third picture.
Aun.
| Leroy Frederick (Jul 29, 2007 at 16:10 GMT) Resource Rating: 5 |
| Sean H. (Jul 29, 2007 at 17:07 GMT) |
| Neill Silva (Jul 29, 2007 at 22:02 GMT) |
| Affectworks (Jul 29, 2007 at 22:31 GMT) |
Fredrik S
| Alan James (Jul 29, 2007 at 22:38 GMT) |
It's great to see everything coming back on track! Really like the idea that Illumina's back to humans vs aliens, always thought that's the direction it should go.
Most of all, congratulations on your healthy four month old. Of anything you ever make in this life, a loved child will outshine it all.
Edited on Jul 29, 2007 22:38 GMT
| Michael Hense (Jul 29, 2007 at 23:00 GMT) |
Great Looking Stuff Ian...
--Mike
| Chris \"C2\" Byars (Jul 29, 2007 at 23:13 GMT) |
| Kory James (Jul 29, 2007 at 23:47 GMT) |
Keep up the great work
| Andy Hawkins (Jul 30, 2007 at 00:00 GMT) |
| Stephan (viKKing) Bondier (Jul 30, 2007 at 01:39 GMT) |
| Daz (Jul 30, 2007 at 05:37 GMT) |
| Oliver Rendelmann - DerR (Jul 30, 2007 at 11:13 GMT) |
| James Laker (BurNinG) (Jul 30, 2007 at 11:14 GMT) |
| Eric Forhan (Jul 30, 2007 at 12:09 GMT) |
| Stefan Lundmark (Jul 30, 2007 at 17:33 GMT) |
| Dylan Romero (Jul 30, 2007 at 22:12 GMT) |
| AndrewOsborne (Jul 31, 2007 at 01:30 GMT) |
| Josh Moore (Jul 31, 2007 at 02:33 GMT) |
Edit: Please email me in reguards to our current player models as they're rather game specific and did take alot of personal effort to get the whole system to its current state...
Edited on Jul 31, 2007 02:35 GMT
| Ian Roach (Jul 31, 2007 at 04:56 GMT) |
| Sean Brady (Aug 29, 2007 at 17:23 GMT) |
They are f**king brilliant models
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