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What a Year its been
What a Year its been
| Name: | Ian Roach | |
|---|---|---|
| Date Posted: | Apr 23, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Ian Roach |
Blog post
Hey guys, been awhile since my last update so thought i would do one now :)
The biggest news i have to share is im now a Dad .

Lily Louise Roach was born on March 19th at 8.52 am . These last 5 weeks have been an amazing time and mum and baby are doing well.
We put up a website for her which we hope will grow over time (feel free to sign the guestbook :) )
Lilys Website
Illumina
For those wondering what ever happened to illumina, the good news is we are not dead :) . Much of my team has since moved onto other projects, however im still slowly getting things back on track.
The biggest change with Illumina is that is now running on TGEA . Thankfully my engine programmer managed to integrate alot of our old features, however there is still alot missing .
The plan with Illumina TGEA is to completely redo all of the existing art assets and also completely redesign the game. Currently however i am using old tge art assets.
The new changes with illumina are:
- Game lobby system (similar to an xbox live network game session)
- Simplified Weapon and Team Spawn System (all done via the lobby before entering the game)
- Integrated MultiGame system (Thanks to Zod for all his work)
- Completely third person (no longer an fps)
- Maps now more arena based.
- Weapon/Item/Powerups now pickups on the map.
- Integration of Ai Enemy and Ai Coop bots

Some movies of it in action (no fancy shaders or effects yet)
www.singlecellgames.com/illuminatgea.avi - <- xvid
www.singlecellgames.com/tinman.avi - <- xvid
AstroTurf
The other game im currently prototyping is tentatively called AstroTurf, with my few weeks timeoff i have managed to help myself learn torquescript more by making a small space game.
My objectives for the game are to turn it into a starfox/mariokart style arcade flyer and shooter .
- Race gametypes as well arena/deathmatch
- various wacky powerups
- arcade flight model
- unique and gorgeous space backdrops
Heres a quick movie i made . Special thanks to Ward De langhe for his free and awesome space skyboxes
www.singlecellgames.com/astroturf.avi - <- xvid
My primary focus is getting illumina up to speed however i would like to expand on Astroturf eventually.
Im looking for Artists/Programmers wanting to help out on either projects so feel free to email me :)
The biggest news i have to share is im now a Dad .

Lily Louise Roach was born on March 19th at 8.52 am . These last 5 weeks have been an amazing time and mum and baby are doing well.
We put up a website for her which we hope will grow over time (feel free to sign the guestbook :) )
Lilys Website
Illumina
For those wondering what ever happened to illumina, the good news is we are not dead :) . Much of my team has since moved onto other projects, however im still slowly getting things back on track.
The biggest change with Illumina is that is now running on TGEA . Thankfully my engine programmer managed to integrate alot of our old features, however there is still alot missing .
The plan with Illumina TGEA is to completely redo all of the existing art assets and also completely redesign the game. Currently however i am using old tge art assets.
The new changes with illumina are:
- Game lobby system (similar to an xbox live network game session)
- Simplified Weapon and Team Spawn System (all done via the lobby before entering the game)
- Integrated MultiGame system (Thanks to Zod for all his work)
- Completely third person (no longer an fps)
- Maps now more arena based.
- Weapon/Item/Powerups now pickups on the map.
- Integration of Ai Enemy and Ai Coop bots

Some movies of it in action (no fancy shaders or effects yet)
www.singlecellgames.com/illuminatgea.avi - <- xvid
www.singlecellgames.com/tinman.avi - <- xvid
AstroTurf
The other game im currently prototyping is tentatively called AstroTurf, with my few weeks timeoff i have managed to help myself learn torquescript more by making a small space game.
My objectives for the game are to turn it into a starfox/mariokart style arcade flyer and shooter .
- Race gametypes as well arena/deathmatch
- various wacky powerups
- arcade flight model
- unique and gorgeous space backdrops
Heres a quick movie i made . Special thanks to Ward De langhe for his free and awesome space skyboxes
www.singlecellgames.com/astroturf.avi - <- xvid
My primary focus is getting illumina up to speed however i would like to expand on Astroturf eventually.
Im looking for Artists/Programmers wanting to help out on either projects so feel free to email me :)
Recent Blog Posts
| List: | 06/13/08 - 2008 and Prototypes WITH PICS 01/09/08 - Homeworld in torque 12/30/07 - Illumina in 2008 07/29/07 - Illumina TGEA progress and screens 04/23/07 - What a Year its been 12/24/06 - Illumina Demo Just in time for Christmas. 12/18/06 - New Game Ideas 11/28/06 - Arcane Fx + Illumina |
|---|
Submit your own resources!| Chip Lambert (Apr 23, 2007 at 14:37 GMT) |
Beautiful little girl you have there.
My little girl was born 2 days later, and you're right it is amazing :)
Mine has taught me that the human body CAN function on 1 or 2 hours sleep :)
| David Montgomery-Blake (Apr 23, 2007 at 14:58 GMT) |

Just thought I would add my favorite pic to your blog since pics are kinda mandatory!
Congratulations! She is so beautiful!
| J.C. Smith (Apr 23, 2007 at 15:11 GMT) |
| Sean H. (Apr 23, 2007 at 15:46 GMT) |
what prompted this decision? I think you should at least leave in fp view as an option.
| Leroy Frederick (Apr 23, 2007 at 15:57 GMT) |
| Ward De Langhe (Apr 23, 2007 at 16:23 GMT) |
And nice to see those skyboxes in action. Looking really good.
| Mark (Apr 23, 2007 at 18:45 GMT) |
| Fucifer (Apr 23, 2007 at 19:42 GMT) |
| Eric Kinkead (Apr 23, 2007 at 20:30 GMT) |
| Jeremy Alessi (Apr 23, 2007 at 22:06 GMT) |
| Daz (Apr 23, 2007 at 22:30 GMT) |
| Vashner (Apr 24, 2007 at 06:16 GMT) |
| Stephan (viKKing) Bondier (Apr 24, 2007 at 08:08 GMT) |
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