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Arcane Fx + Illumina

Arcane Fx + Illumina
Name:Ian Roach 
Date Posted:Nov 28, 2006
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Over the last few months ive had the pleasure of beta testing the upcoming Arcane Fx. Its a fantastic pack with some awe inspiring effects, coupled with the lightingpack it gets made even better.

I spent the past weekend just integrating the features i want for illumina. Since illumina is not an rpg (and never will be), ive been trying to find ways i can adapt arcanefx to my needs.

Since im not using the orc skeleton, i decided to takeout all the animation/constraint code, since im not going to be performing spells and i dont need all those fancy effects.

So ive decided to start by adapting one of the Arcane Spells but using it for my cloak activation. You can see my results here

www.singlecellgames.com/afx.avi -- 4 meg.

Now that ive got the basics in place my plan for the next few weeks

- Continue learning the ins and outs of AFX and adapt my cloaking effect to my needs (change the color/effects)
- Addin new effects for Medic/AntiCloak/Engineer/Support effects when used ingame.
- Addin effects for Capture the Flag and other Gamemodes
- Addin explosions for vehicles and other items.

Im hoping with a little tweaking (since im no artist) i can find the right spell effects to fit my needs. Who knows i just might get a scifi drone in there somewhere as well :)

Thanks to Jeff Faust and all his arcanefx help along the way.

Recent Blog Posts
List:06/13/08 - 2008 and Prototypes WITH PICS
01/09/08 - Homeworld in torque
12/30/07 - Illumina in 2008
07/29/07 - Illumina TGEA progress and screens
04/23/07 - What a Year its been
12/24/06 - Illumina Demo Just in time for Christmas.
12/18/06 - New Game Ideas
11/28/06 - Arcane Fx + Illumina

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Joshua Dallman   (Nov 28, 2006 at 00:56 GMT)
It's a nice effect, but it looks out of place in your gritty futuristic environ.

AndrewOsborne   (Nov 28, 2006 at 01:05 GMT)
I have to agree, it looks good but out of place.. I would consider making the effect smaller in size I think its a little too full on atm for a cloak activator/deactivator

Ian Roach   (Nov 28, 2006 at 01:08 GMT)
True Josh, but this is just the first attempt, if i can figure out the ins and outs of arcane i will change it up a bit.

My main purpose for arcanefx was to spruce up the ingame effects, especially to let ppl know a soldier is healing , or repairing e.t.c . This effect probably wont even be in my final build.

Im going to experiment with it a bit, and tone it down alot, also the purple is abit too bright and sparkly for illumina so that will change as well.

Juha Eerola   (Nov 28, 2006 at 11:40 GMT)
that effect would be good for teleporting

Ian Roach   (Nov 28, 2006 at 12:37 GMT)
It is a teleport in ArcaneFX :)

But since i dont have teleporting im trying to adapt it to other needs.

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