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Arcane Fx + Illumina
Arcane Fx + Illumina
| Name: | Ian Roach | |
|---|---|---|
| Date Posted: | Nov 28, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Ian Roach |
Blog post
Over the last few months ive had the pleasure of beta testing the upcoming Arcane Fx. Its a fantastic pack with some awe inspiring effects, coupled with the lightingpack it gets made even better.
I spent the past weekend just integrating the features i want for illumina. Since illumina is not an rpg (and never will be), ive been trying to find ways i can adapt arcanefx to my needs.
Since im not using the orc skeleton, i decided to takeout all the animation/constraint code, since im not going to be performing spells and i dont need all those fancy effects.
So ive decided to start by adapting one of the Arcane Spells but using it for my cloak activation. You can see my results here
www.singlecellgames.com/afx.avi -- 4 meg.
Now that ive got the basics in place my plan for the next few weeks
- Continue learning the ins and outs of AFX and adapt my cloaking effect to my needs (change the color/effects)
- Addin new effects for Medic/AntiCloak/Engineer/Support effects when used ingame.
- Addin effects for Capture the Flag and other Gamemodes
- Addin explosions for vehicles and other items.
Im hoping with a little tweaking (since im no artist) i can find the right spell effects to fit my needs. Who knows i just might get a scifi drone in there somewhere as well :)
Thanks to Jeff Faust and all his arcanefx help along the way.
I spent the past weekend just integrating the features i want for illumina. Since illumina is not an rpg (and never will be), ive been trying to find ways i can adapt arcanefx to my needs.
Since im not using the orc skeleton, i decided to takeout all the animation/constraint code, since im not going to be performing spells and i dont need all those fancy effects.
So ive decided to start by adapting one of the Arcane Spells but using it for my cloak activation. You can see my results here
www.singlecellgames.com/afx.avi -- 4 meg.
Now that ive got the basics in place my plan for the next few weeks
- Continue learning the ins and outs of AFX and adapt my cloaking effect to my needs (change the color/effects)
- Addin new effects for Medic/AntiCloak/Engineer/Support effects when used ingame.
- Addin effects for Capture the Flag and other Gamemodes
- Addin explosions for vehicles and other items.
Im hoping with a little tweaking (since im no artist) i can find the right spell effects to fit my needs. Who knows i just might get a scifi drone in there somewhere as well :)
Thanks to Jeff Faust and all his arcanefx help along the way.
Recent Blog Posts
| List: | 06/13/08 - 2008 and Prototypes WITH PICS 01/09/08 - Homeworld in torque 12/30/07 - Illumina in 2008 07/29/07 - Illumina TGEA progress and screens 04/23/07 - What a Year its been 12/24/06 - Illumina Demo Just in time for Christmas. 12/18/06 - New Game Ideas 11/28/06 - Arcane Fx + Illumina |
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Submit your own resources!| Joshua Dallman (Nov 28, 2006 at 00:56 GMT) |
| AndrewOsborne (Nov 28, 2006 at 01:05 GMT) |
| Ian Roach (Nov 28, 2006 at 01:08 GMT) |
My main purpose for arcanefx was to spruce up the ingame effects, especially to let ppl know a soldier is healing , or repairing e.t.c . This effect probably wont even be in my final build.
Im going to experiment with it a bit, and tone it down alot, also the purple is abit too bright and sparkly for illumina so that will change as well.
| Juha Eerola (Nov 28, 2006 at 11:40 GMT) |
| Ian Roach (Nov 28, 2006 at 12:37 GMT) |
But since i dont have teleporting im trying to adapt it to other needs.
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