by date
More Illumina Progress - Feedback wanted
More Illumina Progress - Feedback wanted
| Name: | Ian Roach | |
|---|---|---|
| Date Posted: | Nov 12, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Ian Roach |
Blog post
Well i spent some more time this weekend updating illumina.
- Integrated Jetpacks and tied it to player stamina. Players will now fall once there stamina has been used up
- Added animations to existing jeeps, vehicles now have door open/door closed animations whenever you mount/dismount
- Imported some older maps, redone with the new winterland assets.
- Added third person camera (Fluid Camera)
You can see a movie of it all in action
www.singlecellgames.com/progress.avi <-- xvid version
www.singlecellgames.com/thirdperson.avi <-- divx version
Im looking for some feedback on how i can improve the thirdperson camera, some ideas i have in mind is to have multiple camera locations which you switch to as you change positions, for example going low to the ground when the player crouches e.t.c
My next step is to integrate the flying vehicles, i will probably use the heliresource as a guideline to get my flyers controlling well.
More progress next week :)
- Integrated Jetpacks and tied it to player stamina. Players will now fall once there stamina has been used up
- Added animations to existing jeeps, vehicles now have door open/door closed animations whenever you mount/dismount
- Imported some older maps, redone with the new winterland assets.
- Added third person camera (Fluid Camera)
You can see a movie of it all in action
www.singlecellgames.com/progress.avi <-- xvid version
www.singlecellgames.com/thirdperson.avi <-- divx version
Im looking for some feedback on how i can improve the thirdperson camera, some ideas i have in mind is to have multiple camera locations which you switch to as you change positions, for example going low to the ground when the player crouches e.t.c
My next step is to integrate the flying vehicles, i will probably use the heliresource as a guideline to get my flyers controlling well.
More progress next week :)
Recent Blog Posts
| List: | 09/20/08 - Its a good time to be a tgea owner 06/13/08 - 2008 and Prototypes WITH PICS 01/09/08 - Homeworld in torque 12/30/07 - Illumina in 2008 07/29/07 - Illumina TGEA progress and screens 04/23/07 - What a Year its been 12/24/06 - Illumina Demo Just in time for Christmas. 12/18/06 - New Game Ideas |
|---|
Submit your own resources!| J Sears (Nov 12, 2006 at 05:16 GMT) |
| Ian Roach (Nov 12, 2006 at 07:39 GMT) |
Try this J Sears.
| Steve Flowers (Nov 12, 2006 at 16:05 GMT) |
| Jeff "Reno" Raab (Nov 12, 2006 at 17:32 GMT) |
This would bring the camera in closer to the action, while keeping the distinction of being a third person camera(and you could add in snazzy effects for specific things like in GoW, how you get a shakey cam when you sprint for example)
The primary issue i've experienced with 3rd person cams is the player blocks the view, often right about where you're aiming, and over the shoulder would for the most part fix it.
As for the reticule, maybe have it invisible when you're hip shooting, and when you aim(iron sight) it has the reticule(and the over-the-shoulder cam could zoom in slightly like how the IS has a slight zoom)
Few ideas.
| Allyn "Mr_Bloodworth" Mcelrath (Nov 12, 2006 at 17:45 GMT) |
| Ian Roach (Nov 13, 2006 at 00:24 GMT) |
Thanks for the tips regarding the camera, Im not sure if i want to lock the camera behind the player or let it "lag" alittle as it does right now. I am planning on tightening to over the shoulder when using iron sights. The no crosshair unless iron sighting is an interesting idea i might explore.
| J Sears (Nov 14, 2006 at 20:34 GMT) |
game seems to be coming along nicely, might want to limit how long someone can jetpack for though, unless you intention is to keep people in the air most of the battle. That was one thing I didn't like about starsiege tribes to be honest was the constant war of jump jetting up and shooting discs down back and forth. But that game had a big following so obviously a lot of people enjoy that
You must be a member and be logged in to either append comments or rate this resource.


Not Rated


