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Plan: Opening
Plan: Opening
| Name: | Paul Kossler | |
|---|---|---|
| Date Posted: | May 31, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Paul Kossler |
Blog post
Greetings Torque Community,
I am working with a team to develop tools and games with and for the Torque engine. A quick bio: Software Architect, Senior Software Engineer, Electrical Engineer with a fair depth of knowledge for physics and mathematics. This is a hobby for me at the moment.
The torque engine idea and community is a grand one. I look forward to seeing how I can add to this effort.
My current plans:
Learn the primary TorqueScript Language: Done.
Script weave: NPC Dialog Editor. Done.
// todo: rewrite this in C++. Reasons: Resource management for runtime, creation and maintenance.
Weave script: Weather/Time. Done.
Compile main Torque.exe (TBE): Done.
Compile Torque LIghting Kit. Done.
Weave in FlashGui plugin:
Base (Torque):Done.
TLK: Done.
Weave in commanderHUD: Done.
Weave in advanced debugger: Inprocess.
Begin Blog for discussion of current architecture as I would truly grok it.
? What's up with the space delimiters???
? Global space is highly poluted.
? Lack of namespace. Is this for GC++ compatability?
? Examine refactoring changes on Script Engine.
? Uses TRICKY #define for creation of Console objects.
I welcome any suggested reading.
I would like to know the coding standard for the project and hope to help bring out the engines amazing potential.
-Paul Kossler
paulkossler@yahoo.com
I am working with a team to develop tools and games with and for the Torque engine. A quick bio: Software Architect, Senior Software Engineer, Electrical Engineer with a fair depth of knowledge for physics and mathematics. This is a hobby for me at the moment.
The torque engine idea and community is a grand one. I look forward to seeing how I can add to this effort.
My current plans:
Learn the primary TorqueScript Language: Done.
Script weave: NPC Dialog Editor. Done.
// todo: rewrite this in C++. Reasons: Resource management for runtime, creation and maintenance.
Weave script: Weather/Time. Done.
Compile main Torque.exe (TBE): Done.
Compile Torque LIghting Kit. Done.
Weave in FlashGui plugin:
Base (Torque):Done.
TLK: Done.
Weave in commanderHUD: Done.
Weave in advanced debugger: Inprocess.
Begin Blog for discussion of current architecture as I would truly grok it.
? What's up with the space delimiters???
? Global space is highly poluted.
? Lack of namespace. Is this for GC++ compatability?
? Examine refactoring changes on Script Engine.
? Uses TRICKY #define for creation of Console objects.
I welcome any suggested reading.
I would like to know the coding standard for the project and hope to help bring out the engines amazing potential.
-Paul Kossler
paulkossler@yahoo.com
Submit your own resources!| Anthony Fullmer (May 31, 2006 at 17:58 GMT) |
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