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Preprogress of Taxi Traffic Jam
Preprogress of Taxi Traffic Jam
| Name: | Anders Linder-Noren | |
|---|---|---|
| Date Posted: | Jul 10, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Anders Linder-Noren |
Blog post
Wait, what's that?
Yeah, after some reasonable thought I have a preliminary name to the game. Taxi, because it's a taxi, and traffic jam, because it's a traffic jam ;) I have done some research, and there is to my knowledge only one game with this game mechanic that has nice production values and actually sell - but it isn't on the portals, so I see a opportunity to fill that void.
I've had another discussion with the artist about a expanded amount of art, and it seems that my fear was unjustified. 40 cars, tiles for backgrounds a roadmap with cities ended up around $300, a price that I am very comfortable with. The artist will provide me with some example art of two cars this week, so I can make sure it's what I need. I'll ask if he will approve me posting the cars here, but that shouldn't be any problems.
In other news, my throat hurts and I have caught a cold. I have a suspicion that my girlfriend snatches the covering when she's asleep... bastard ;) I'll be returning home from my vacation in a couple of days though, and after that I will fully concentrate on progressing with the game.
A interesting read for all of you: blog.newsweek.com/blogs/levelup/archive/2007/06/19/kathy-vrabeck-sheds-light-on-...
Seems like the big boys are coming to play with us.'
Yeah, after some reasonable thought I have a preliminary name to the game. Taxi, because it's a taxi, and traffic jam, because it's a traffic jam ;) I have done some research, and there is to my knowledge only one game with this game mechanic that has nice production values and actually sell - but it isn't on the portals, so I see a opportunity to fill that void.
I've had another discussion with the artist about a expanded amount of art, and it seems that my fear was unjustified. 40 cars, tiles for backgrounds a roadmap with cities ended up around $300, a price that I am very comfortable with. The artist will provide me with some example art of two cars this week, so I can make sure it's what I need. I'll ask if he will approve me posting the cars here, but that shouldn't be any problems.
In other news, my throat hurts and I have caught a cold. I have a suspicion that my girlfriend snatches the covering when she's asleep... bastard ;) I'll be returning home from my vacation in a couple of days though, and after that I will fully concentrate on progressing with the game.
A interesting read for all of you: blog.newsweek.com/blogs/levelup/archive/2007/06/19/kathy-vrabeck-sheds-light-on-...
Seems like the big boys are coming to play with us.'
Recent Blog Posts
| List: | 07/10/07 - Preprogress of Taxi Traffic Jam 07/07/07 - Requesting your opinion on design and production values 07/03/07 - Starting on a side project 07/01/07 - Game and company progress 06/14/07 - Playing tetris and making progress 01/24/07 - Future yesterday, website today, TGB tomorrow 01/20/07 - Working on the website 01/06/07 - Long time, no blog |
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Submit your own resources!| Phil Carlisle (Jul 10, 2007 at 08:42 GMT) |
Unless you have stellar production values and a unique take on the thing, I'm not convinced you'll get them interested.
| Anders Linder-Noren (Jul 10, 2007 at 09:06 GMT) |
Edited on Jul 10, 2007 10:30 GMT
| Joshua Dallman (Jul 10, 2007 at 19:17 GMT) |
| J Sears (Jul 10, 2007 at 21:09 GMT) |
The biggest reason for this is I feel a big chunk of casual gamers have the same personality with money, and that's very tight. They won't want to spend a penny if they never have to. And with a huge number of websites with free web based java/flash etc games I think that makes selling a casual game tough no matter what.
Add to that being an unknown individual with no connections at portals, that will always make getting your game into a portal difficult.
Start your own website, sure now getting enough traffic to that site and getting some sales out of it, also very difficult. Especially if the only feature your website has is one casual game that is a pay to download game.
Maybe casual games already have the money making aspect the way it's going to stay, advertising. Maybe even the download games should be free but should run ads above or below just like the website ones would. But like I said just my thoughts. And I don't say any of these to lower your dreams any, it's just that I share your dream of getting some casual games to sell and in all my thinking of how's it going to be possible I haven't come up with a good way yet
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