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Long time, no blog
Long time, no blog
| Name: | Anders Linder-Noren | |
|---|---|---|
| Date Posted: | Jan 06, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Anders Linder-Noren |
Blog post
Thought that i would post a .plan just to show that i am still around. I haven't been very active lately, unless sneaking around reading about what others do count. School would be my excuse, that and playing basketball practically every day. One term is finished anyhow, a new year is here and developmentwise, i am planning to mnake the most of it.
So, 2006 is behind us. I am very happy with the year, despite having less time for programming then i what i've wished. Everything else in my life has went very smoothly, my grades are higher than what was expected (and no one can be more suprised than me O.o) and i have met a lovely girl. Yeah, life rocks right now ;)
One thing though. I have been a member here for 1andahalf* year, without buying one of the torque engines. Well, that's going to change now. By the end of the month, i'll be a proud owner of TGB. I have been working mostly with art, photoshopping around the last couple of months, and hardly done any programming at all. It seems to be time now though, and TGB is the way to go for me.
My essential plan is to spend as much time prototyping with TGB as possible (iow, as much as school allows me to) and try to add at least one game to the shareware market before the end of this year.School is still in first place - the upcoming term is very important to me and my future... the grades i get will decide wherei will study the upcoming three years, and i have a goal. Can't let anything get in the way of that ;)
Well, s'pose that's all for now. Goodbye to ya'll, have a great year and make lots of great games.
Sincererly,
Anders
*It seems like the text was chopped by the "half" type. Thought that i should mention it.
So, 2006 is behind us. I am very happy with the year, despite having less time for programming then i what i've wished. Everything else in my life has went very smoothly, my grades are higher than what was expected (and no one can be more suprised than me O.o) and i have met a lovely girl. Yeah, life rocks right now ;)
One thing though. I have been a member here for 1andahalf* year, without buying one of the torque engines. Well, that's going to change now. By the end of the month, i'll be a proud owner of TGB. I have been working mostly with art, photoshopping around the last couple of months, and hardly done any programming at all. It seems to be time now though, and TGB is the way to go for me.
My essential plan is to spend as much time prototyping with TGB as possible (iow, as much as school allows me to) and try to add at least one game to the shareware market before the end of this year.School is still in first place - the upcoming term is very important to me and my future... the grades i get will decide wherei will study the upcoming three years, and i have a goal. Can't let anything get in the way of that ;)
Well, s'pose that's all for now. Goodbye to ya'll, have a great year and make lots of great games.
Sincererly,
Anders
*It seems like the text was chopped by the "half" type. Thought that i should mention it.
Recent Blog Posts
| List: | 07/10/07 - Preprogress of Taxi Traffic Jam 07/07/07 - Requesting your opinion on design and production values 07/03/07 - Starting on a side project 07/01/07 - Game and company progress 06/14/07 - Playing tetris and making progress 01/24/07 - Future yesterday, website today, TGB tomorrow 01/20/07 - Working on the website 01/06/07 - Long time, no blog |
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Submit your own resources!| Anders Linder-Noren (Jan 06, 2007 at 11:11 GMT) |
| Affectworks (Jan 06, 2007 at 15:52 GMT) |
Fredrik S
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