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Lots of new changes
Lots of new changes
| Name: | Joe Rossi | ![]() |
|---|---|---|
| Date Posted: | Feb 02, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Joe Rossi |
Blog post
It's been a while since my last blog.. A lot of new and exciting things are happening within the community. Most notably the new Alpha and it's editors. I haven't played with those yet, but they looks good so far.
I'm happy to annouce that I managed to get my Lua resource uploaded, check it out here: www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9665
This has plenty of uses but I won't go into them here. I'm making extensive use of this in my build of T2D.
I may attempt to get my DDS code to build into the new Alpha and submit that too, however incomplete it is.
I have been using Overlord a lot to manage my ideas and projects. www.phpoverlord.com/ Eventually I'll use that to coordinate tasks with my hired hands. For now it's serving as self-managment and personal diary/blog software. I highly suggest it for anyone working across the 'net.
I have so many ideas that it's hard to pick one and go with it. I'm trying to do what I think will be easiest, but I also want to make something interesting and salable. I have to keep it simple for my first game, but I have plans for a bigger game that will be continually updated and expanded. I'm currently negotiating art assets for that and of course I can't say what or with whom just yet.. but they are just incredible and things look great there. That project will take tons of work and planning (and funding!) so I have to learn more about business. I realize there is no way in hell I can do that project alone... I've been reading a lot of books about money and business and law etc etc. so I will be more prepared when the time comes.
Well that's it for now. Time to go to work at my petty day-job!
I'm happy to annouce that I managed to get my Lua resource uploaded, check it out here: www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9665
This has plenty of uses but I won't go into them here. I'm making extensive use of this in my build of T2D.
I may attempt to get my DDS code to build into the new Alpha and submit that too, however incomplete it is.
I have been using Overlord a lot to manage my ideas and projects. www.phpoverlord.com/ Eventually I'll use that to coordinate tasks with my hired hands. For now it's serving as self-managment and personal diary/blog software. I highly suggest it for anyone working across the 'net.
I have so many ideas that it's hard to pick one and go with it. I'm trying to do what I think will be easiest, but I also want to make something interesting and salable. I have to keep it simple for my first game, but I have plans for a bigger game that will be continually updated and expanded. I'm currently negotiating art assets for that and of course I can't say what or with whom just yet.. but they are just incredible and things look great there. That project will take tons of work and planning (and funding!) so I have to learn more about business. I realize there is no way in hell I can do that project alone... I've been reading a lot of books about money and business and law etc etc. so I will be more prepared when the time comes.
Well that's it for now. Time to go to work at my petty day-job!
Recent Blog Posts
| List: | 01/21/08 - New and Improved TGB AudioManager 08/10/07 - RPG progress and new font tool 02/19/07 - Working towards an RPG in TGB 12/13/06 - Building onto Torque Game Builder 03/18/06 - IUP: Use Lua scripted GUIs with Torque 02/02/06 - Lots of new changes 11/06/05 - Plan for Joe Rossi |
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Submit your own resources!| John McArthur (Feb 02, 2006 at 21:43 GMT) |
Quote:
I have so many ideas that it's hard to pick one and go with it. I'm trying to do what I think will be easiest, but I also want to make something interesting and salable.
Im right there, same boat. Ive come down to two choices from a half dozen or so, mainly because I always think about them, sometimes dream of them, and because I actually did experience them. Taking that idea, trying to simplify it (because Im one person after all) into a doable, finishable, and possibly someday sellable version. Im also thinking, hey, if the first version is not too great, just make it free, and the next version then at least people know about you and there are potential customers later on.
Good luck,
John
| Joe Rossi (Feb 03, 2006 at 07:28 GMT) |
Well good luck to you too John. The fact that you're here at GarageGames tells me you have a good sense for opportunity. I think we're on the right track here, there is no better deal for people like us and I truly believe that.
| Ajari Wilson (Feb 03, 2006 at 23:44 GMT) |
Quote:
I have so many ideas that it's hard to pick one and go with it.
Words...
Quote:
I'm trying to do what I think will be easiest,
...right outta...
Quote:
but I also want to make something interesting and salable.
...my mouth.
I feel your pain.
-Ajari-
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