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Working towards an RPG in TGB

Working towards an RPG in TGB
Name:Joe Rossi
Date Posted:Feb 19, 2007
Rating:2.5 out of 5
Public:YES
Comments:YES
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So I finally decided what I want to make.. it was a hard decision, but, I'm going to make an RPG with TGB. I really think RPGs are the best games. They tell a story, and they don't rely on reflexes to win. Unlike some other game genres, when I play an RPG I rarely ever feel like I've wasted my time.

I bought the Adventure Kit to get me started with the maps and art. I'm glad I did, the docs alone are worth the $100 to me as an inexperienced tilemapper. I wrote a dialogue system with all the standard features: multi-line scrolling text, clickable option text, character portraits etc. Another important part is the battle mode. Right now it's turn based, old school style. Of course, all of it is controlled by Lua :) I also commissioned artwork for the main menu, and I think it looks sweet.

And that's what's up with me right now. Hopefully I'll have something to show you in the not too distant future.

Recent Blog Posts
List:01/21/08 - New and Improved TGB AudioManager
08/10/07 - RPG progress and new font tool
02/19/07 - Working towards an RPG in TGB
12/13/06 - Building onto Torque Game Builder
03/18/06 - IUP: Use Lua scripted GUIs with Torque
02/02/06 - Lots of new changes
11/06/05 - Plan for Joe Rossi

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Ramen-sama   (Feb 19, 2007 at 02:52 GMT)
I'm working on a console style rpg with TGE, if you got any questions you can ask me. I might be able to help with ideas as well.

Andre Lind   (Feb 19, 2007 at 12:41 GMT)
Sounds great!

I'm also working on a RPG with TGB, but I'm using XML-files and TorqueScript for my dialogs :)
Haven't got as far as you have, would love som input to how you did with the multi-line scrolling text

Keep up the good work!

/ Andr

Joe Rossi   (Feb 19, 2007 at 16:58 GMT)
Thanks for the replies fellas. Mine will also be a console style RPG.

@Andre,
What I basically did for the dialogue text was used several textobjects, and "covers" that match the background and obscure the text. The covers slide to the right and the text is uncovered, giving the illusion of scrolling dialogue text found in most RPGs. I'm sure there are other ways to do it, but that was what popped into my head first and it works good enough for me.

David Higgins   (Feb 19, 2007 at 17:34 GMT)
@Joe -- sounds awesome, keep us posted -- also, I noted one odd thing about your comments ...

Quote:


the docs alone are worth the $100 to me as an inexperienced tilemapper



The store shows it at $39.95 -- not $100, if there is a currency conversion difference, I feel that it should be mentioned that the USD is $39.95 (not $100 -- as '$' usually denotes USD). Don't want to scare anyone off from it, it's a great content pack.

Joe Rossi   (Feb 20, 2007 at 03:02 GMT)
Sorry David, I should have specified. I got myself the commercial license for TGB and the kit. It really is a great pack! Everyone using TGB should consider getting it.

David Higgins   (Feb 20, 2007 at 04:41 GMT)
@Joe, you know -- I didn't even think to look at the commercial pricing -- I just remembered paying $40-50 for it and when I saw you say "$100" I took a quick look at the store ... my apologies, but thanks for clearing that up.

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