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Working towards an RPG in TGB
Working towards an RPG in TGB
| Name: | Joe Rossi | ![]() |
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| Date Posted: | Feb 19, 2007 | |
| Rating: | 2.5 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Joe Rossi |
Blog post
So I finally decided what I want to make.. it was a hard decision, but, I'm going to make an RPG with TGB. I really think RPGs are the best games. They tell a story, and they don't rely on reflexes to win. Unlike some other game genres, when I play an RPG I rarely ever feel like I've wasted my time.
I bought the Adventure Kit to get me started with the maps and art. I'm glad I did, the docs alone are worth the $100 to me as an inexperienced tilemapper. I wrote a dialogue system with all the standard features: multi-line scrolling text, clickable option text, character portraits etc. Another important part is the battle mode. Right now it's turn based, old school style. Of course, all of it is controlled by Lua :) I also commissioned artwork for the main menu, and I think it looks sweet.
And that's what's up with me right now. Hopefully I'll have something to show you in the not too distant future.
I bought the Adventure Kit to get me started with the maps and art. I'm glad I did, the docs alone are worth the $100 to me as an inexperienced tilemapper. I wrote a dialogue system with all the standard features: multi-line scrolling text, clickable option text, character portraits etc. Another important part is the battle mode. Right now it's turn based, old school style. Of course, all of it is controlled by Lua :) I also commissioned artwork for the main menu, and I think it looks sweet.
And that's what's up with me right now. Hopefully I'll have something to show you in the not too distant future.
Recent Blog Posts
| List: | 01/21/08 - New and Improved TGB AudioManager 08/10/07 - RPG progress and new font tool 02/19/07 - Working towards an RPG in TGB 12/13/06 - Building onto Torque Game Builder 03/18/06 - IUP: Use Lua scripted GUIs with Torque 02/02/06 - Lots of new changes 11/06/05 - Plan for Joe Rossi |
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Submit your own resources!| Ramen-sama (Feb 19, 2007 at 02:52 GMT) |
| Andre Lind (Feb 19, 2007 at 12:41 GMT) |
I'm also working on a RPG with TGB, but I'm using XML-files and TorqueScript for my dialogs :)
Haven't got as far as you have, would love som input to how you did with the multi-line scrolling text
Keep up the good work!
/ Andr
| Joe Rossi (Feb 19, 2007 at 16:58 GMT) |
@Andre,
What I basically did for the dialogue text was used several textobjects, and "covers" that match the background and obscure the text. The covers slide to the right and the text is uncovered, giving the illusion of scrolling dialogue text found in most RPGs. I'm sure there are other ways to do it, but that was what popped into my head first and it works good enough for me.
| David Higgins (Feb 19, 2007 at 17:34 GMT) |
Quote:
the docs alone are worth the $100 to me as an inexperienced tilemapper
The store shows it at $39.95 -- not $100, if there is a currency conversion difference, I feel that it should be mentioned that the USD is $39.95 (not $100 -- as '$' usually denotes USD). Don't want to scare anyone off from it, it's a great content pack.
| Joe Rossi (Feb 20, 2007 at 03:02 GMT) |
| David Higgins (Feb 20, 2007 at 04:41 GMT) |
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2.5 out of 5


