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Building onto Torque Game Builder
Building onto Torque Game Builder
| Name: | Joe Rossi | ![]() |
|---|---|---|
| Date Posted: | Dec 13, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Joe Rossi |
Blog post
So I lost my internet for a week and I notice we TGB users got TorqueX for free! That's very awesome and generous of you GarageGames...so thank you!
Recently I've been doing some work adding things to the TGB editors, mainly using "resources". I made a resource which I may make available soon that allows me to create and preview TGB fonts easily. I also added a dropdown to my "Edit" tab when I click an object, where I can edit my lua script logic values for each object just like the dynamic fields. This is great because it's much easier for me (or anyone) than opening and hand editing scripts! So even an artist would be able to go and tweak something in a game I'm working on.
I'll post more about what I'm working on and my event system in a future blog.
Recently I've been doing some work adding things to the TGB editors, mainly using "resources". I made a resource which I may make available soon that allows me to create and preview TGB fonts easily. I also added a dropdown to my "Edit" tab when I click an object, where I can edit my lua script logic values for each object just like the dynamic fields. This is great because it's much easier for me (or anyone) than opening and hand editing scripts! So even an artist would be able to go and tweak something in a game I'm working on.
I'll post more about what I'm working on and my event system in a future blog.
Recent Blog Posts
| List: | 01/21/08 - New and Improved TGB AudioManager 08/10/07 - RPG progress and new font tool 02/19/07 - Working towards an RPG in TGB 12/13/06 - Building onto Torque Game Builder 10/24/06 - Random blog after forever without posting. 03/18/06 - IUP: Use Lua scripted GUIs with Torque 02/02/06 - Lots of new changes 11/06/05 - Plan for Joe Rossi |
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Submit your own resources!| Dreamer (Dec 13, 2006 at 15:45 GMT) |
And I decided I liked Squirrels Syntax better but it does seem to be an order of magnitude slower than Lua was in the exact same code.
Anyways I'm kinda curious to know if you've tried Squirrel and what your impressions of it are if you've tried it.
Regards,
Dreamer
p.s. In case you don't know Squirrel is a Lua derivative, that speed issues aside (it's still faster than python), seems to me to be much more suited for OO programing.
| Joe Rossi (Dec 14, 2006 at 03:14 GMT) |
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