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Chain-Works Progress

Chain-Works Progress
Name:Rob Sandbach
Date Posted:Jan 08, 2006
Rating:Not Rated
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Blog post
Re : http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9057

Hey all,

Having finished uni and got some time handy, ive been working on the shell of Chain-Works in the last week or so. It's a real credit to T2D that i've managed to actually get something going, seeing as I've never scripted anything before in my life.

Now the core engine is ticking pretty well. I can seed any number of fireworks, across any number of firing points, and fire them with any minimum and maximum velocities, at any intervals I wish. I attached a stock emitter and get the basic chaining system rules sorted. You can now chain the same coloured fireworks together and link different colours using the white fireworks. Added a chain indicator which shows you the content of your current chain (top left). Lastly I added a basic scoring system and a few buttons.

So I thought i'd post a few pics up here, just so people can see how it's looking! Not too impressive to most im sure; but a good reflection of how the power of t2d is harnessed behind a simple and intuitive yet incredibly dynamic and flexible scripting front end.


Basic set up


Chain inidicators

Now to start hammering out all the visuals, game modes etc.!

Thanks for reading!

Rob

Recent Blog Posts
List:08/20/08 - Introducing chainWorks
07/31/08 - indieSpring
02/02/08 - Casual Connect in Amsterdam & a GG Podcast(Again!)
01/31/07 - Roundtable Podcast - Phil Carlisle, Alex Scarborough, Jon Jorajuria and you?
01/16/07 - chainWorks and the GG Pod Cast
10/26/06 - Torque Cast Radio - The Introduction
10/14/06 - Fireworks, Monkeys, Racers and Podcasts!?
09/30/06 - GG Comunity Podcast

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Melv May   (Jan 08, 2006 at 22:11 GMT)
Great stuff. Keep posting them screenies as you progress.

The best of luck,

- Melv.

Philip Mansfield   (Jan 08, 2006 at 22:38 GMT)
Looking good :) More games should have glowing stuff in them ;)

Rob Sandbach   (Jan 09, 2006 at 00:35 GMT)
Cheers guys,

I can get some pretty firework screenies worked out now I've over came a little hickup (*wink at Melv*).

If anyone's got any ideas for gameModes or items or features feel free to add me to MSN using my email address or email me! Need some ways to expand on the basic principle :D!

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