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Introducing chainWorks

Introducing chainWorks
Name:Rob Sandbach
Date Posted:Aug 20, 2008
Rating:Not Rated
Public:YES
Comments:YES
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I felt it prudent time to reintroduce a game which I've been "developing" on and off for about 3 years now. chainWorks is a casual, 2D game in which players produce dazzling pyrotechnic displays by detonating chains of fireworks; all from the comfort of their office chair. Such is the vision.

The game began as an experimental project to learn a new piece of software (Torque Game Builder). The game was surprisingly fun to play, and I went on to add a couple of levels, some fancy items, a score upload facility, animated backgrounds and so on. Eventually thought the fun and simple mechanic of the game was buried beneath multiple layers of addons, tweaks, visual effects and glossy razz-mataz! All of this lead to a complete rewrite on TGB 1.1.3, which was cleaner, more efficient and better coded.

Around about the time of the basic rewrite I moved away from home and went to univeristy. The project got pushed aside, zipped up and stored on an old USB pen at the bottom of a drawer. Fast forward 3 years and Torque for iPhone is announced. So this morning I dug out the old project files and fired her up. What follows is the result:



The game would work fantastically on iPhone, and this is just the push I need to pickup the title and work with it again. The mechanic is going to be tweaked slightly in line with some comments and ideas I've picked up from passing the basic demo around, but I think that's a topic for another blog. For now I wanted to (re?)introduce everyone to chainWorks, and start work on version 3, which will be developed in TGB v1.7.4 and should hopefully be available on PC, Mac and iPhone some time soon!

PS

If you are a 2D artist reading this and would like to partner with me and help with some basic interface design, along with some backdrop illustrations, I would love to hear from you. Please drop me a line at rob [at] indiespring.com!

PPS

This content is syndicated from my blog. Check it out and make me happy!

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09/30/06 - GG Comunity Podcast

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Joshua Dallman   (Aug 20, 2008 at 17:19 GMT)
Chainworks is a fun game with some good potential. Be sure to dig up that feedback I sent you a year ago. Good luck! Josh

Rob Sandbach   (Aug 20, 2008 at 18:16 GMT)
Thanks Josh,

I wholly intend to!

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