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TGE Plugin now working in IE 6.0

TGE Plugin now working in IE 6.0
Name:Neil Marshall
Date Posted:Mar 24, 2006
Rating:5.0 out of 5
Public:YES
Comments:YES
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Profile Page:View profile page for Neil Marshall

Blog post


Source Code: tdn.garagegames.com/wiki/TGE/Code/How_to_make_torque_a_plugin

Debug IE/Firefox plugin running in IE: Works (Can't exit or reload)
Debug IE/Firefox plugin running in Firefox: Works (Can't reload, mouse issues)
Release IE/Firefox plugin running in IE: Not setup yet
Release IE/Firefox plugin running in Firefox: Works
Debug Firefox plugin: Works
Release Firefox plugin: Works

I'm still looking for someone to help port the Firefox only plugin to Linux and Mac.
I'm also looking for someone to help get the reload button to work.

Any takers? :)

Recent Blog Posts
List:08/18/06 - Experimenting with TSE
07/19/06 - TGE Browser Plugin Online
05/29/06 - TGE Browser Plugin
05/02/06 - The browser plugin - progress
04/24/06 - TGE Browser Plugin
04/11/06 - More TGE in the Browser
03/24/06 - TGE Plugin now working in IE 6.0
03/07/06 - It works!

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Matt Grenier   (Mar 24, 2006 at 17:29 GMT)
That looks really really cool, I'm gonna try it out when I have free time

Jonathon Stevens   (Mar 24, 2006 at 17:31 GMT)
So can you run an entire TGE game in the browser then? Is that what this is?

Neil Marshall   (Mar 24, 2006 at 18:33 GMT)
Jonathon Stevens:
Yes all of TGE is running in the browser window.

Peter Martin Richter   (Mar 24, 2006 at 18:55 GMT)   Resource Rating: 5
Very Cool!!! Is this plugin same to the used in the version online of the game ThinkTanks?

Neil Marshall   (Mar 24, 2006 at 19:33 GMT)
No, the ThinkTanks plugin just downloaded the executable and ran that in a new window. This runs in the browser window and contains no executable.

Alan Hembra   (Mar 24, 2006 at 20:28 GMT)
OH this is so cool. I can think of lots of uses for it.

Ron Yacketta   (Mar 24, 2006 at 23:12 GMT)
Neil,

Drop me a line, I would not mind looking at the linux port. It will not be on my high pri list as TGE-L, Constructor and TSTPro are consuming clock cycles

-Ron

David Thompson   (Mar 25, 2006 at 03:02 GMT)
Neil,
This looks fantastic! Thank you for submitting this!
Edited on Mar 25, 2006 03:03 GMT

Charlie Cleveland   (May 28, 2006 at 19:14 GMT)
Oh my goodness! This changes everything. :)

Jeffrey Turner   (Jan 23, 2007 at 04:32 GMT)
What kind of footprint could I expect with plugin ability? Is it streaming or possible to stream so the object can be very small like WildTangent's plugin? How does TGE Plugin compare in terms of of WT. Seems to me TGE is a lot closer to being a full 3D game engine than WT but perhaps, less capible of being a extremely thin client object for web. Afterall WT plugin means your games can be 300K, streaming everything else in. Problem is WT's license model sucks, and it appears to me they removed access to their tools. Last time I had access was in 2004, checked today and nothing is on their site. I'm not yet a TGE developer/user but would like to, if a TGE plugin to fit my needs is possible. Any help would be gratefull.

Neil Marshall   (Jan 23, 2007 at 16:12 GMT)
If you're looking for a small file size then Torque is probably not what you're looking for.

The executable if I remember correctly is 2-3mb. The web browser plugin is that same code, just compiled as a dll so it will be the same size. Then from there you need the art. The art will only make it bigger. The plugin code does have the ability to download levels at the start, but it doesn't stream down the models at the second that they are needed. I think I got the original plugin down to about 8mb or so and then about 15mb to download the first mission, but it was by no means optimized. A lot of my textures were 512x512 still.

What it sounds like you're looking for may be Shockwave (Owned by Adobe now).

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