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TGE Plugin now working in IE 6.0
TGE Plugin now working in IE 6.0
| Name: | Neil Marshall | ![]() |
|---|---|---|
| Date Posted: | Mar 24, 2006 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Neil Marshall |
Blog post

Source Code: tdn.garagegames.com/wiki/TGE/Code/How_to_make_torque_a_plugin
Debug IE/Firefox plugin running in IE: Works (Can't exit or reload)
Debug IE/Firefox plugin running in Firefox: Works (Can't reload, mouse issues)
Release IE/Firefox plugin running in IE: Not setup yet
Release IE/Firefox plugin running in Firefox: Works
Debug Firefox plugin: Works
Release Firefox plugin: Works
I'm still looking for someone to help port the Firefox only plugin to Linux and Mac.
I'm also looking for someone to help get the reload button to work.
Any takers? :)
Recent Blog Posts
| List: | 08/18/06 - Experimenting with TSE 07/19/06 - TGE Browser Plugin Online 05/29/06 - TGE Browser Plugin 05/02/06 - The browser plugin - progress 04/24/06 - TGE Browser Plugin 04/11/06 - More TGE in the Browser 03/24/06 - TGE Plugin now working in IE 6.0 03/07/06 - It works! |
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Submit your own resources!| Matt Grenier (Mar 24, 2006 at 17:29 GMT) |
| Jonathon Stevens (Mar 24, 2006 at 17:31 GMT) |
| Neil Marshall (Mar 24, 2006 at 18:33 GMT) |
Yes all of TGE is running in the browser window.
| Peter Martin Richter (Mar 24, 2006 at 18:55 GMT) Resource Rating: 5 |
| Neil Marshall (Mar 24, 2006 at 19:33 GMT) |
| Alan Hembra (Mar 24, 2006 at 20:28 GMT) |
| Ron Yacketta (Mar 24, 2006 at 23:12 GMT) |
Drop me a line, I would not mind looking at the linux port. It will not be on my high pri list as TGE-L, Constructor and TSTPro are consuming clock cycles
-Ron
| David Thompson (Mar 25, 2006 at 03:02 GMT) |
This looks fantastic! Thank you for submitting this!
Edited on Mar 25, 2006 03:03 GMT
| Charlie Cleveland (May 28, 2006 at 19:14 GMT) |
| Jeffrey Turner (Jan 23, 2007 at 04:32 GMT) |
| Neil Marshall (Jan 23, 2007 at 16:12 GMT) |
The executable if I remember correctly is 2-3mb. The web browser plugin is that same code, just compiled as a dll so it will be the same size. Then from there you need the art. The art will only make it bigger. The plugin code does have the ability to download levels at the start, but it doesn't stream down the models at the second that they are needed. I think I got the original plugin down to about 8mb or so and then about 15mb to download the first mission, but it was by no means optimized. A lot of my textures were 512x512 still.
What it sounds like you're looking for may be Shockwave (Owned by Adobe now).
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5.0 out of 5


