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Plan for Jason Swearingen
Plan for Jason Swearingen
| Name: | Jason Swearingen | ![]() |
|---|---|---|
| Date Posted: | Oct 06, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Jason Swearingen |
Blog post
t2d todo features
I've been in quite a rush this last week, so there wont be any updates to the current t2d.net code.
however, i got some great suggestions from some people, so i'm going to switch around my priorities a bit and instead refocus on usability first, added functionality second.
by usability i mean:
samples, scenarios, explanations.
Also, there was a bit of confusion around the projects. I will spend time and make this MUCH easier for people.. using project templates (in visual studio) for new games, plus i'll be adding support for SharpDevelop, a FREE IDE for C# and VB.NET.
A very easy to follow tutorial showing you how to create a simple C# game from scratch.
also, pending more research, i'll look into an additional abstraction layer for the t2d functionality... something to make it super easy to write a game. (the current t2d.net functionality mirrors the torquescript functions, so it's not nessicarily that much easier for beginners to get their head around)
more details on all of this later!
ps: planned functionality additions are still in the works (C# Scripting, art security, etc) but it will be playing second fiddle to usability for the immediate future.
however, i got some great suggestions from some people, so i'm going to switch around my priorities a bit and instead refocus on usability first, added functionality second.
by usability i mean:
samples, scenarios, explanations.
Also, there was a bit of confusion around the projects. I will spend time and make this MUCH easier for people.. using project templates (in visual studio) for new games, plus i'll be adding support for SharpDevelop, a FREE IDE for C# and VB.NET.
A very easy to follow tutorial showing you how to create a simple C# game from scratch.
also, pending more research, i'll look into an additional abstraction layer for the t2d functionality... something to make it super easy to write a game. (the current t2d.net functionality mirrors the torquescript functions, so it's not nessicarily that much easier for beginners to get their head around)
more details on all of this later!
ps: planned functionality additions are still in the works (C# Scripting, art security, etc) but it will be playing second fiddle to usability for the immediate future.
Recent Blog Posts
| List: | 11/25/07 - Novaleaf Software after 1 year 08/29/07 - 2dmmo restart 07/31/07 - 2dMmo update ("outsourcing") 06/27/07 - 2dMmo Monthly update 05/17/07 - 2dMmo: Scope of Milestone 1 04/21/07 - 2d mmo 11/18/06 - leaving on a jetplane 03/31/06 - Mono |
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Submit your own resources!| Johan Stenqvist (neochrome) (Oct 07, 2005 at 07:33 GMT) |
Any plans of releasing precompiled binaries for the stock T2D? Since I haven't got the complete Visual Studio .NET at home I cannot compile everything that's needed to run this - I do however have SharpDevelop so I should be able to compile T2D C# projects - right?
Keep up the good work!
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